PlayStation Vita

From ScummVM :: Wiki
Revision as of 22:43, 13 March 2017 by Rsn8887 (talk | contribs) (Created page with "{{PortFeatures| name=Playstation Vita| version=1.10.0| backend=psp2| status=Maintained| mp3=yes| ogg=yes| uncompressed=yes| flac=yes| zlib=yes| plugins=no| 16bits=yes| buildbo...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
psp2.png Playstation Vita Port
Latest Released Version 1.10.0
Supported Audio Options MP3, OGG, FLAC, Uncompressed
Additional Webpage(s) None
Maintainer(s) rsn8887, cpasjuste
Packager(s) rsn8887
Forum Port Forum
Status Maintained
First Official Version 1.10.0

ScummVM has been ported to the Sony Playstation Vita. The information contained on this page is based on readme-psp2.md.

Note the only available Vita package at the moment is the nightly buildbot version psp2-master-latest.zip. Version 1.10.0 will be the first proper stable Vita release once it is finished.

Installation

Prerequisites

Installing

  • From a computer, download the installable package here psp2-master-latest.zip.
  • Unzip and copy the .vpk file it to the PlayStation Vita and install it.

Configuring Games

The user manual describes how to add games to ScummVM and launch them: http://wiki.scummvm.org/index.php/User_Manual

PlayStation Vita Specifics

Saves are written in the ux0:/data/scummvm/saves folder.

Joypad button mapping

  • Left stick => Mouse
  • R + Left stick => Slow Mouse
  • Cross => Left mouse button
  • Circle => Right mouse button
  • DPad => Cursor Keys (useful for character motion)
  • R + DPad => Diagonal Cursor Keys
  • L Trigger => Game menu (F5)
  • R Trigger => Shift (used to enable Mass Add in menu)
  • Square => Period '.' (used to skip dialog lines)
  • R + Square => Space ' '
  • Triangle => Escape (used to skip cutscenes)
  • R + Triangle => Return
  • Start => ScummVM's global in-game menu
  • Select => Toggle virtual keyboard
  • R + Select => AGI predictive input dialog

Building from source

This port of ScummVM to the PSP2 is based on SDL2. It uses the open source SDK VITASDK.

The dependencies needed to build it are :

copied under new names libvita2d_fbo.a in $VITASDK/arm-vita-eabi-gcc/lib and vita2d_fbo.h in $VITASDK/arm-vita-eabi-gcc/include. The renaming is necessary to prevent conflict with the official vita2d lib that comes with the VitaSDK.

Once all the dependencies are correctly setup, an installable package can be obtained from source by issuing the following command :

./configure --host=psp2 && make psp2vpk

Disclaimer

Unauthorized distribution of an installable package with non freeware games included is a violation of the copyright law and is as such forbidden.

Thanks

  • Xavier from consoleX for donating a ps vita device
  • xerpi for initial SDL2 port
  • VITASDK and henkaku developers