Difference between revisions of "Police Quest III"

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{{GameDescription|
{{GameDescription|
name=Police Quest III: The Kindred|
name=Police Quest III: The Kindred|
        image=http://www.scummvm.org/data/screenshots/sierra/pq3/pq3_dos_en_2_7.jpg|
release=1991|
release=1991|
alternateNames=Police Quest 3<br/>PQ3|
alternateNames=Police Quest 3<br/>PQ3|
Line 6: Line 7:
developer=[[Sierra]]|
developer=[[Sierra]]|
platforms=MS-DOS, Amiga|
platforms=MS-DOS, Amiga|
resolution=320x200, 256 and 16 colors|
engine=[[SCI]]|
engine=[[SCI]]|
support=Not officially supported.<br/>A WIP engine is available<br/>in our SVN repository.
support=Since ScummVM 1.2.0|
purchase=[[Where to get the games#Sierra Games|Yes]]
}}
}}
'''Police Quest III: The Kindred''' was the third game in the [[Police Quest series]].  The game follows recently promoted Sonny Bonds, as he has to deal with rampant crime, drug proliferation, cults, and a corrupt partner.
'''Police Quest III: The Kindred''' was the third game in the [[Police Quest series]].  The game follows recently promoted Sonny Bonds, as he has to deal with rampant crime, drug proliferation, cults, and a corrupt partner.
==Installation==
===Required data files===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix).
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix).


==External links==
==External links==
*[http://en.wikipedia.org/wiki/Police_Quest Wikipedia article on the Police Quest series]
* [https://en.wikipedia.org/wiki/Police_Quest_III:_The_Kindred Wikipedia article on Police Quest III: The Kindred]
* [https://www.mobygames.com/game/police-quest-3-the-kindred MobyGames entry for Police Quest 3: The Kindred]
* [https://www.scummvm.org/screenshots/sci/pq-sci/ Screenshots (Police Quest series)]


[[Category:Supported Games]]
[[Category:SCI Games]]
[[Category:SCI Games]]

Latest revision as of 00:21, 16 February 2021

Police Quest III: The Kindred
pq3_dos_en_2_7.jpg
First release 1991
Also known as Police Quest 3
PQ3
Developed by Sierra
Published by Sierra
Distributed by (unknown)
Platforms MS-DOS, Amiga
Resolution 320x200, 256 and 16 colors
Engine SCI
Support Since ScummVM 1.2.0
Available for
Purchase
Yes

Police Quest III: The Kindred was the third game in the Police Quest series. The game follows recently promoted Sonny Bonds, as he has to deal with rampant crime, drug proliferation, cults, and a corrupt partner.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

WARNING: Unlike other games, SCI games have significant variation in the naming of required files.

They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.

Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.

Copy all files to the game directory. Some games need additional work:

Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files

  • Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
  • Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).

External links