Difference between revisions of "ResidualVM"

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=== About Residual ===
#REDIRECT [[About]]
Residual is a [http://www.scummvm.org ScummVM] sub-project to play [[LucasArts]]' [http://www.lua.org LUA]-based 3D adventures, such as [[Grim Fandango]].
Residual is an [http://www.opengl.org OpenGL] program, and requires a 3D card with working [http://www.opengl.org OpenGL] support.
 
The main [http://www.scummvm.org ScummVM] program can run [[LucasArts]] 2D [[SCUMM]] adventures (among others).
Residual is named such as it aims to do the same for the residual (remaining) games. It is also a word pun, as the engine used in these [http://www.lua.org LUA]-based adventure is called GrimE (as opposed to [[SCUMM]]). Grime is a type of residue.
 
=== What is the state of Residual? ===
Basic gameplay works, including cutscenes.
Some of the game is playable, but many features are either missing or unstable.
There are no menus, save/load features, proper lighting, etc. Crashes are likely.
 
=== Development/debug keys from the original game ===
* Ctrl + e  : Enter lua string to execute
* Ctrl + g  : Jump to set
* Ctrl + i  : Toggle walk boxes
* Ctrl + l  : Toggle lighting
* Ctrl + n  : Display background name
* Ctrl + o  : Create a door
* Ctrl + p  : Execute patch file
* Ctrl + s  : Turn on cursor
* Ctrl + u  : Create a new object
* Ctrl + v  : print the value of a variable
* Alt + n  : Next viewpoint
* Alt + p  : Prev viewpoint
* Alt + s  : Run lua script
* Shift + n  : Next set
* Shift + p  : Prev set
* Shift + o  : Toggle object names
* F3        : Toggle sector editor
* Home      : Go to default position in current set
* j          : Enter jump number

Latest revision as of 20:18, 25 October 2020

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