Difference between revisions of "ResidualVM/TODO"

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== General Work ==
#REDIRECT [[About]]
* Cross platform GUI for debug input dialogs and path selection
* Complete savegame system  (Lua and iMuse done)
* Proper vsscanf implementation in textsplit.cpp for platforms without it (MSVC, etc)
 
== Engine ==
* Fix last (hopefully) colormap and invisible object issues
* Improved walkbox code
* Implement FadeInChore/FadeOutChore
 
== Display ==
* Proper light setup
* Fix Font rendering - (almost done)
* Fix a little glitch in TinyGL-based render (texture bug on Manny actor) it's know to work properly in msvc 2002
* Improve speed of TinyGL with 2d stuff by adding smart regions updates
* Add hardware zbuffer replacement using TinyGL as mix software and hardware
 
== iMuse ==
* Finish sound panning in 3D position code
 
== Lua ==
* Save/Load support needs to be rewritten in a more portable way.
 
== SMUSH ==
* Improve SMUSH looping support
* Remove/fix buffer hack preventing buffer overflow in codec for some smush anims. Look into smush source code for more info.
 
== Subtitles ==
* Display subtitles near the speaking character, with a reasonable line-width and wrapping.
 
== aquadran's TODO (with priority) ==
 
* fix Lua save/load to be portable
* fix font positioning
* add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer
* try optimise main loop by less frequently calls of lua updates
* fix color textures in some places
* implement/fix (de)/allocation of resources and other things before save/load stuff
* implement save/load for rest part of engine
* optimise TinyGL by smart region updates
* fix TinyGL texture glitch
* fix shadow rendering when object/actor is behind of shadow plane
* try calculate better zbuffer precisions for zbuffer bitmaps
* do Grim finishable
* do Grim demo playable and finishable
* bugs fixing
* engine cleanup
* More ports/platforms stuff
* preliminary engine changes for Monkey 4

Latest revision as of 03:55, 2 December 2020

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