Difference between revisions of "ResidualVM/TODO"

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(Remove outdated TODO item about smush on linuxppc (works for me, and has always worked on OSX, my guess is a driver or SDL issue))
(Added my favorite wishlist item)
Line 14: Line 14:
* Proper light setup
* Proper light setup
* Finish 2D primitive code
* Finish 2D primitive code
* A good software renderer would be nice. The current TinyGL-based one is a little glitchy, and rather slow.


== iMuse ==
== iMuse ==

Revision as of 14:51, 6 January 2006

General Work

  • Cross platform GUI for debug input dialogs and path selection → ender
  • Complete savegame system (Lua and iMuse done)
  • Add bash-based configure script (Custom ala main ScummVM, NOT autoconf)
  • Proper vsscanf implementation in textsplit.cpp for platforms without it (MSVC, etc)

Engine

  • Fix last (hopefully) colormap and invisible object issues → compholio
  • Fix underscore character (blinking cursor) → compholio
  • Improved walkbox code
  • Implement FadeInChore/FadeOutChore

Display

  • Proper light setup
  • Finish 2D primitive code
  • A good software renderer would be nice. The current TinyGL-based one is a little glitchy, and rather slow.

iMuse

  • Finish sound panning in 3D position code
  • Add triggers support for proper swicthing between musics

Lua

  • Save/Load support needs to be rewritten in a more portable way. → latest changes should be more portable, please confirm

SMUSH

  • Improve SMUSH looping support → compholio
  • Remove/fix buffer hack preventing buffer overflow in codec for some smush anims. Look into smush source code for more info.

Subtitles

  • Add smush subtitles support.