Difference between revisions of "ResidualVM/TODO"

From ScummVM :: Wiki
Jump to navigation Jump to search
Line 20: Line 20:
 
== iMuse ==
 
== iMuse ==
 
* Finish sound panning in 3D position code
 
* Finish sound panning in 3D position code
* Add triggers support for proper swicthing between musics
 
  
 
== Lua ==
 
== Lua ==

Revision as of 10:59, 17 July 2008

General Work

  • Cross platform GUI for debug input dialogs and path selection → ender
  • Complete savegame system (Lua and iMuse done)
  • Add bash-based configure script (Custom ala main ScummVM, NOT autoconf)
  • Proper vsscanf implementation in textsplit.cpp for platforms without it (MSVC, etc)

Engine

  • Fix last (hopefully) colormap and invisible object issues → compholio
  • Improved walkbox code
  • Implement FadeInChore/FadeOutChore

Display

  • Proper light setup
  • Fix Font rendering - (almost done)
  • Fix a little glitch in TinyGL-based render (texture bug on Manny back) it's know to work properly in msvc 2002
  • Add shadows for actors (in progress)
  • Improve speed of TinyGL with 2d stuff by adding smart regions updates
  • Add hardware zbuffer replacement using TinyGL as mix software and hardware

iMuse

  • Finish sound panning in 3D position code

Lua

  • Save/Load support needs to be rewritten in a more portable way.

SMUSH

  • Improve SMUSH looping support → compholio
  • Remove/fix buffer hack preventing buffer overflow in codec for some smush anims. Look into smush source code for more info.

Subtitles

  • Display subtitles near the speaking character, with a reasonable line-width and wrapping.