Difference between revisions of "SAGA/Bugs"

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490 bytes added ,  15:08, 20 August 2017
Added an original game bug in IHNM, Nimdok's chapter
(Reordering to make it easier readable)
(Added an original game bug in IHNM, Nimdok's chapter)
 
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'''Not Yet Fixed'''
'''Not Yet Fixed'''
* Actors are drawn (some pixels above status bar) at Chota's falling in the dam scene
* Actors are drawn (some pixels above status bar) at Chota's falling in the dam scene
* After accusing the moneychanger of stealing the Orb of Storms, he will always start a dialog when you enter his tent. The game does not disable the inventory screen at the start of the dialog. If the player gives the silver medallion to him, while he is still talking, the game will hang. {{BugTrack|num=2827371}}
* After accusing the moneychanger of stealing the Orb of Storms, he will always start a dialog when you enter his tent. The game does not disable the inventory screen at the start of the dialog. If the player gives the silver medallion to him, while he is still talking, the game will hang. {{Tracker|id=4478}}
* Graphical glitch in the rat's maze when a rat walks close to a corner {{Tracker|id=4480}}
* Script bug which doesn't trigger a sequence at the jail scene when one doesn't visit the camp first {{Tracker|id=4687}}
* Floppy: Audio loops and game stops responding {{Tracker|id=5745}}
'''Fixed'''
'''Fixed'''
* There is a missing sound sample in the intro of some ITE versions: "''The humans also knew the Secret of Life, and they used it to give us the Four Great Gifts:''". '''The missing sound sample is played correctly with the file P2_A.iaf, found in [http://www.wyrmkeep.com/ite/update.html Wyrmkeep's update 2]'''
* There is a missing sound sample in the intro of some ITE versions: "''The humans also knew the Secret of Life, and they used it to give us the Four Great Gifts:''". '''The missing sound sample is played correctly with the file P2_A.iaf, found in [http://www.wyrmkeep.com/ite/update.html Wyrmkeep's update 2]'''
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* ''Chapter 1 (Gorrister):'' When giving an item to the jackal, Gorrister will say the sentence "I'm not gonna give it away, if I'm gonna die, I'm taking everything with me" twice
* ''Chapter 1 (Gorrister):'' When giving an item to the jackal, Gorrister will say the sentence "I'm not gonna give it away, if I'm gonna die, I'm taking everything with me" twice
* ''Chapter 3 (Benny):'' In the video where AM kills the child's mother, her sprite is shown twice for a second when the video where she is zapped starts, making it as if there are two clones of the child's mother
* ''Chapter 3 (Benny):'' In the video where AM kills the child's mother, her sprite is shown twice for a second when the video where she is zapped starts, making it as if there are two clones of the child's mother
* ''Chapter 4 (Nimdok):'' After picking up the pliers and watch in scene 79, if the player leaves and reenters the room, their hit zones are incorrectly enabled, but the items are not visible {{Tracker|id=6814}}
'''Fixed'''
'''Fixed'''
* When loading a save game, the music played is still the music which was playing in the previous scene before the save game is loaded  
* When loading a save game, the music played is still the music which was playing in the previous scene before the save game is loaded  
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