Difference between revisions of "SAGA/Bugs"

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(Added another bug with IHNM)
(Adding some more bugs which occur in the original version of IHNM)
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== I Have No Mouth, and I Must Scream ==
== I Have No Mouth, and I Must Scream ==
* When loading a save game, the music played is still the music which was playing in the previous scene before the save game is loaded <nowiki>*</nowiki>  
* When loading a save game, the music played is still the music which was playing in the previous scene before the save game is loaded <nowiki>*</nowiki>  
* When picking up or using objects in a scene, sometimes a "ghost" object is created in the top left corner of the screen <nowiki>*</nowiki>
* Characters walk backwards sometimes, e.g. Gorrister in the engine room when walking from the left room to the right room (the one with the torture machine)
* ''Chapter 1 (Gorrister):'' After digging Glynis' grave, when loading a game the grave is no longer there
* ''Chapter 1 (Gorrister):'' After digging Glynis' grave, when loading a game the grave is no longer there
* ''Chapter 1 (Gorrister):'' After reading the note in the starting room, the hotspot for the note moves to the upper-left corner, so you can read it again and again <nowiki>*</nowiki>  
* ''Chapter 1 (Gorrister):'' After reading the note in the starting room, the hotspot for the note moves to the upper-left corner, so you can read it again and again <nowiki>*</nowiki>  
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* ''Chapter 1 (Gorrister):'' Using the knife to cut out Edna's heart can lead to unexpected behavior the second time this is performed.  The player is either able to talk again to the dead Edna, or get her heart again and be stuck <nowiki>*</nowiki>
* ''Chapter 1 (Gorrister):'' Using the knife to cut out Edna's heart can lead to unexpected behavior the second time this is performed.  The player is either able to talk again to the dead Edna, or get her heart again and be stuck <nowiki>*</nowiki>
* ''Chapter 1 (Gorrister):'' the left graffitti in the restroom can't be examined. Gorrister just walks back to the bar instead <nowiki>*</nowiki>
* ''Chapter 1 (Gorrister):'' the left graffitti in the restroom can't be examined. Gorrister just walks back to the bar instead <nowiki>*</nowiki>
* ''Chapter 1 (Gorrister):'' When Edna drops her key in the freezer room, the user can hover over 2 items ("The key" and "Edna's key") <nowiki>*</nowiki>
* ''Chapter 1 (Gorrister):'' When giving an item to the jackal, Gorrister will say the sentence "I'm not gonna give it away, if I'm gonna die, I'm taking evrything with me" twice
* ''Chapter 3 (Benny):'' After talking to the child via the monitor, Benny walks backwards <nowiki>*</nowiki>
* ''Chapter 3 (Benny):'' After talking to the child via the monitor, Benny walks backwards <nowiki>*</nowiki>

Revision as of 20:26, 12 November 2007

List of all known bugs that occurred in the original versions. Issues marked with * have been fixed in ScummVM.


Inherit the Earth: Quest for the Orb

  • Actors are drawn (some pixels above status bar) at Chota's falling
  • There is a missing sound sample in the intro of some ITE versions: "The humans also knew the Secret of Life, and they used it to give us the Four Great Gifts:". The missing sound sample is played correctly with the file P2_A.iaf, found in Wyrmkeep's update 2
  • In the screen with the beehive, when using the flint to create a fire, the animation shown breaks if the escape key is pressed to bypass the dialogue *


I Have No Mouth, and I Must Scream

  • When loading a save game, the music played is still the music which was playing in the previous scene before the save game is loaded *
  • When picking up or using objects in a scene, sometimes a "ghost" object is created in the top left corner of the screen *
  • Characters walk backwards sometimes, e.g. Gorrister in the engine room when walking from the left room to the right room (the one with the torture machine)
  • Chapter 1 (Gorrister): After digging Glynis' grave, when loading a game the grave is no longer there
  • Chapter 1 (Gorrister): After reading the note in the starting room, the hotspot for the note moves to the upper-left corner, so you can read it again and again *
  • Chapter 1 (Gorrister): Gorrister's heart is not supposed to have a "use" phrase attached to it (it's not used anywhere, it's only given), but when "used", an incorrect reply is given to the player ("It's too narrow for me to pass", said when Gorrister tries to pick up the heart without a rope) *
  • Chapter 1 (Gorrister): Using the knife to cut out Edna's heart can lead to unexpected behavior the second time this is performed. The player is either able to talk again to the dead Edna, or get her heart again and be stuck *
  • Chapter 1 (Gorrister): the left graffitti in the restroom can't be examined. Gorrister just walks back to the bar instead *
  • Chapter 1 (Gorrister): When Edna drops her key in the freezer room, the user can hover over 2 items ("The key" and "Edna's key") *
  • Chapter 1 (Gorrister): When giving an item to the jackal, Gorrister will say the sentence "I'm not gonna give it away, if I'm gonna die, I'm taking evrything with me" twice
  • Chapter 3 (Benny): After talking to the child via the monitor, Benny walks backwards *