|Engine developer||FreeSCI team, jvprat|
|Companies that used it||Sierra|
|Games that use it||Sierra SCI Games, SCI Fan Games|
|Date added to ScummVM||2009-02-14|
|First release containing it||None|
SCI, which Sierra referred to as both the "SCript Interpreter" and the "Sierra's Creative Interpreter", is a p-machine style virtual machine for executing platform-independant, object-oriented code.
SCI was designed for 16 bit little endian computers, although there were later attempts to create 32 bit versions, LSCI, and SCI32. SCI was exclusively used by Sierra On-Line, Inc., to run its computer game series, with titles like Leisure Suit Larry 2-7, Space Quest 3-6, King's Quest 4-6, Quest for Glory 1-4, and several others.
The SCI engine in ScummVM is based on the code of the FreeSCI project, used with permission.
SCI was initially created in 1988 by Jeff Stephenson for replacing AGI. The first software using it was the King's Quest IV game at the same year of it's creation, which was previously released under the AGI engine.
- SCI TODO: TODO Page
- SCI/Roadmap: Roadmap page
- SCI Specifications: SCI Specs, based on "The Sierra Creative Interpreter" document from the FreeSCI Team, with our modifications
- SCI Pathfinding: Documentation by Walter van Niftrik about the pathfinding method used in FreeSCI and now the SCI engine
- SCI Development: Programs used to make SCI Fan Games
- Sierra Game Versions: Versions of Sierra's Games (AGI & SCI)
- FreeSCI Documentation: Technical documentation about FreeSCI