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Difference between revisions of "SCI/Bugs"

134 bytes removed ,  05:39, 24 June 2010
remove the Larry 4 "issue" -- the floppies are missing for a reason ;) (also - typo fixes and cleanup)
(added known pharkas title issue)
(remove the Larry 4 "issue" -- the floppies are missing for a reason ;) (also - typo fixes and cleanup))
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= Missing resources =
= Missing resources =
* KQ6: Missing sync resource. Right at the beginning, go to bookshop and get the book thats on the table. 2nd portrait has no sync resource but audio. Windows version uses the appended sort of "raw data" for lip-sync, that's why its working there (see http://www.youtube.com/watch?v=kD6EM7v6R8Y#t=2m23s). We may possibly even create virtual sync resources out of that data, so the scripts will get it and even DOS version could work with full lip-sync. Further investigation required
* KQ6: Missing sync resource. Right at the beginning, go to bookshop and get the book that's on the table. 2nd portrait has no sync resource but audio. Windows version uses the appended sort of "raw data" for lip-sync, that's why its working there (see http://www.youtube.com/watch?v=kD6EM7v6R8Y#t=2m23s). We may possibly even create virtual sync resources out of that data, so the scripts will get it and even DOS version could work with full lip-sync. Further investigation required


= Script bugs =
= Script bugs =
* LSL5: Priority issues in bathroom right at the start
* LSL5: Priority issues in bathroom right at the start
* LSL5: during first flight Larry dreams about Patti: she is playing the piano. Strangely this isnt animated, but it is if you save/reload your game
* LSL5: during first flight Larry dreams about Patti: she is playing the piano. Strangely this isn't animated, but it is if you save/reload your game
* LSL5: tramps casino: during mud wrestling the script is using cycle counts. Currently its playable but a bit difficult to do cause its quite fast (not a bug but ffs when changing speed throttler)
* LSL5: tramps casino: during mud wrestling the script is using cycle counts. Currently its playable but a bit difficult to do cause its quite fast (not a bug but when changing speed throttler)
* LSL5: almost at the end during last flight, one textbox in the patti conversation gets overdrawn with patti. Happens only in german version and I guess this also happens with original interpreter. I am unable to test this easily because I would need to play through the whole game again
* LSL5: almost at the end during last flight, one text box in the Patti conversation gets overdrawn with Patti. Happens only in German version and I guess this also happens with original interpreter. I am unable to test this easily because I would need to play through the whole game again
* PQ3: day 4 at crime scene - after examining the victim sonys head disappears for around 0.5 seconds
* PQ3: day 4 at crime scene - after examining the victim Sonny's head disappears for around 0.5 seconds


= Timer issues =
= Timer issues =
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== Larry 3 ==
== Larry 3 ==
* Working fine currently due workaround inside speed throttler for room 290
* Working fine currently due workaround inside speed throttler for room 290
* Pushups (room 380) are machinespeed dependant. That one is calculated after the ranchy questions (room 290). Machinespeed is calculated by counting cycles for 60 ticks (1 second).
* Pushups (room 380) are machine speed dependent. That one is calculated after the ranchy questions (room 290). Machine speed is calculated by counting cycles for 60 ticks (1 second).
* Points accumulation won't get shown on too slow machines, our sci gets detected in lsl3 as slower than pc at, so it's also not shown there
* Points accumulation won't get shown on too slow machines, our sci gets detected in lsl3 as slower than pc at, so it's also not shown there
== Larry 4 ==
* The game locks up right at the start, sadly this issue is also aparent in our sci and there is currently no way to fix it


== Larry 5 ==
== Larry 5 ==
* None of those are apparent in our sci
* None of those are apparent in our sci
* intro is timer dependant (typing of the title while patty walks by) - note that the "mistyping" should be noticeable
* intro is timer dependent (typing of the title while patty walks by) - note that the "mistyping" should be noticeable
* wrestling is timer dependant (room 740)
* wrestling is timer dependent (room 740)


== Police Quest 1 ==
== Police Quest 1 ==
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* I've spotted some small animation problems, most notably the GradeMaster 2000 sequence. Maybe some scrolling screens effects are eliminated by timer problems, but so far I haven't found any.
* I've spotted some small animation problems, most notably the GradeMaster 2000 sequence. Maybe some scrolling screens effects are eliminated by timer problems, but so far I haven't found any.


Note: SQ1/SQ4/SQ5 were taken from [http://www.spacequest.net/misc/timerissues/ spacequest.net] and can also be found at [http://spacequest.wikia.com/wiki/Technical_Solutions the Space Quest wiki], PQ1, PQ3 and QfG1VGA were taken from [http://www.sierrahelp.com sierrahelp.com
Note: SQ1/SQ4/SQ5 were taken from [http://www.spacequest.net/misc/timerissues/ spacequest.net] and can also be found at [http://spacequest.wikia.com/wiki/Technical_Solutions the Space Quest wiki], PQ1, PQ3 and QfG1VGA were taken from [http://www.sierrahelp.com sierrahelp.com].
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