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Difference between revisions of "SCI/Bugs"

No change in size ,  01:24, 4 February 2020
→‎Script bugs: Moved fixed script bug
(Undo revision 26017 by Md5 (talk))
Tag: Undo
(→‎Script bugs: Moved fixed script bug)
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'''Not Yet Fixed'''
'''Not Yet Fixed'''
* Camelot: Game can sometimes hang at the second boar in forest perilous. This happens because the mule can sometimes follow Ego at the boar screen, when it shouldn't - {{Tracker|id=5180}}
* Camelot: Game can sometimes hang at the second boar in forest perilous. This happens because the mule can sometimes follow Ego at the boar screen, when it shouldn't - {{Tracker|id=5180}}
* EQ2: In the screen with the four Victoria Lilies inside the forest, you're supposed to get information on them using the ecorder, and then cut one of them. The Ecorder is only highlighted when it's hovered over one of them, (the one you're supposed to cut later on), but it can record any four of them - {{Tracker|id=5552}}
* LSL6: Sometimes the tram doesn't stop after talking to char. To fix this you need to revert to an earlier save, where you have not talked to char yet - now grab matches in the bar, THEN talk to char and immediately go to the tram
* LSL6: Sometimes the tram doesn't stop after talking to char. To fix this you need to revert to an earlier save, where you have not talked to char yet - now grab matches in the bar, THEN talk to char and immediately go to the tram
* PQ3: day 4 at crime scene - after examining the victim Sonny's head disappears for around 0.5 seconds
* PQ3: day 4 at crime scene - after examining the victim Sonny's head disappears for around 0.5 seconds
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* Camelot: At the bazar in Jerusalem, it's possible to take a peek at a girl taking a bath. If the player enters "look window" instead of walking there manually, ego will walk to the window. The script doing that is buggy, which may then result in an Oops! message in Sierra SCI and an error in ScummVM. {{Tracker|id=6402}}
* Camelot: At the bazar in Jerusalem, it's possible to take a peek at a girl taking a bath. If the player enters "look window" instead of walking there manually, ego will walk to the window. The script doing that is buggy, which may then result in an Oops! message in Sierra SCI and an error in ScummVM. {{Tracker|id=6402}}
* EQ1 (CD only!): The game crashes when trying to exit room 660 (closeup of the head of King Cetus) from the left or right, while trying to show a dialog that you shouldn't go that way. You need to exit the screen from the bottom to continue normally. This gets patched in ScummVM on-the-fly.
* EQ1 (CD only!): The game crashes when trying to exit room 660 (closeup of the head of King Cetus) from the left or right, while trying to show a dialog that you shouldn't go that way. You need to exit the screen from the bottom to continue normally. This gets patched in ScummVM on-the-fly.
* EQ2: In the screen with the four Victoria Lilies inside the forest, you're supposed to get information on them using the ecorder, and then cut one of them. The Ecorder is only highlighted when it's hovered over one of them, (the one you're supposed to cut later on), but it can record any four of them - {{Tracker|id=5552}}
* KQ6: When scrolling through inventory pages, 4 new stack frames are created each time, causing a stack overflow after some time.  - {{Tracker|id=5681}}
* KQ6: When scrolling through inventory pages, 4 new stack frames are created each time, causing a stack overflow after some time.  - {{Tracker|id=5681}}
* KQ6: If you drink the "Drink Me" bottle, while standing in front of the gate on the Isle of Wonder, the gate disappears - {{Tracker|id=5252}} Wasn't exclusive to the gate room. It would happen in every room that uses AddToPic-elements
* KQ6: If you drink the "Drink Me" bottle, while standing in front of the gate on the Isle of Wonder, the gate disappears - {{Tracker|id=5252}} Wasn't exclusive to the gate room. It would happen in every room that uses AddToPic-elements
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