Difference between revisions of "SCI/Bugs"

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219 bytes removed ,  16:38, 8 February 2020
→‎Quest For Glory 3: The fighting speed bug has been fixed
(→‎Space Quest 5: Moved fixed bugs)
(→‎Quest For Glory 3: The fighting speed bug has been fixed)
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* LSL6: Sometimes the tram doesn't stop after talking to char. To fix this you need to revert to an earlier save, where you have not talked to char yet - now grab matches in the bar, THEN talk to char and immediately go to the tram
* LSL6: Sometimes the tram doesn't stop after talking to char. To fix this you need to revert to an earlier save, where you have not talked to char yet - now grab matches in the bar, THEN talk to char and immediately go to the tram
* PQ3: day 4 at crime scene - after examining the victim Sonny's head disappears for around 0.5 seconds
* PQ3: day 4 at crime scene - after examining the victim Sonny's head disappears for around 0.5 seconds
* QFG2: Significant memory leak in combat with jackalmen. In SSCI, this apparently manifested as random crashes towards the end of the game and was never located and fixed. This is as reported by original developers, and may not affect our implementation, but needs checking. See [[http://www.gamingonlinux.com/index.php?threads/q-a-with-hero-us-corey-lori-cole.1153/]]


'''Fixed'''
'''Fixed'''
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* QFG1VGA: pulling the chain in Yorick's room near the end of the game and then pressing the button on the right side of the room results in a broken game including a few weird graphical glitches. {{Tracker|id=6181}}
* QFG1VGA: pulling the chain in Yorick's room near the end of the game and then pressing the button on the right side of the room results in a broken game including a few weird graphical glitches. {{Tracker|id=6181}}
* QFG1VGA: After throwing a dagger at the white stag, half of the Hero's animation/costume is not erased and stays stuck on the screen {{Tracker|id=6135}}
* QFG1VGA: After throwing a dagger at the white stag, half of the Hero's animation/costume is not erased and stays stuck on the screen {{Tracker|id=6135}}
* QFG2: Significant memory leak in combat with jackalmen. In SSCI, this apparently manifested as random crashes towards the end of the game and was never located and fixed. This is as reported by original developers, and may not affect our implementation, but needs checking. See [[http://www.gamingonlinux.com/index.php?threads/q-a-with-hero-us-corey-lori-cole.1153/]] and {{Tracker|id=10218}}
* QFG3: priority issue in leopard chiefs hut, walking in front of the chief makes it visible {{Tracker|id=5173}}
* QFG3: priority issue in leopard chiefs hut, walking in front of the chief makes it visible {{Tracker|id=5173}}
* SQ1VGA: another timepod is supposed to appear, when leaving Ulence Flats. On very fast machines, that timepod appears completely immediately and then starts to "fade in" like it's supposed to be.
* SQ1VGA: another timepod is supposed to appear, when leaving Ulence Flats. On very fast machines, that timepod appears completely immediately and then starts to "fade in" like it's supposed to be.
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== Freddy Pharkas ==
== Freddy Pharkas ==
'''Not Yet Fixed'''
* Title should scale up, in that case the scripts call kAnimate in a loop and nothing else. In our sci it seems like it wouldn't do that, where in fact we just don't display those changes because of that tight loop
'''Fixed'''
'''Fixed'''
* When watching prologue, music fading completes till the actual prologue graphic is shown - this doesn't happen in our sci, because we load resources too fast - if you switch dos-box to max cycles and try again, you will get the same issues
* When watching prologue, music fading completes till the actual prologue graphic is shown - this doesn't happen in our sci, because we load resources too fast - if you switch dos-box to max cycles and try again, you will get the same issues
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== Quest For Glory 3 ==
== Quest For Glory 3 ==
'''Not yet fixed'''
'''Fixed'''
* Fighting is way too fast. Our speed throttler is currently unable to handle it, because Sierra used an inner loop.
* Fighting is way too fast. Our speed throttler is currently unable to handle it, because Sierra used an inner loop.


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