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Relative addresses are signed values.
Relative addresses are signed values.


===Dispatch addresses==
===Dispatch addresses===
The <tt>callb</tt> and <tt>calle</tt> instructions take a so-called dispatch index as a parameter. This index is used to look up an actual script address, using the so-called dispatch table. The dispatch table is located in script block type 7 in the script file. It is a series of words - the first one, as in so many other places in the script file, is the number of entries.
The <tt>callb</tt> and <tt>calle</tt> instructions take a so-called dispatch index as a parameter. This index is used to look up an actual script address, using the so-called dispatch table. The dispatch table is located in script block type 7 in the script file. It is a series of words - the first one, as in so many other places in the script file, is the number of entries.



Revision as of 21:30, 7 January 2009

The Sierra PMachine

Original document by Lars Skovlund, Dark Minister and Christoph Reichenbach

This document describes thee design of the Sierra PMachine (the virtual CPU used for executing SCI programs). It is a special CPU, in the sense that it is designed for object oriented programs. There are three kinds of memory in SCI: Variables, objects, and stack space. The stack space is used in a Last-In-First-Out manner, and is primarily used for temporary space in a routine, as well as passing data from one routine to another. Note that the stack space is used bottom-up by the original interpreter, instead of the more usual top-down. I don’t know if this has any significance for us.

Scripts are loaded into the PMachine by creating a memory image of it on the heap. For this reason, the script file format may seem a bit obscure at times. It is optimized for in-memory performance, not readability. It should be mentioned here that a lot of fixup stuff is done by the interpreter. In the script files, all addresses are specified as script-relative. These are converted to absolute offsets. The species and superClass fields of all objects are converted into pointers to the actual class etc.

There are four types of variables. These are called global, local, temporary, and parameter. All four types are simple arrays of 16-bit words. A pointer is kept for each type, pointing to the list that is cur­rently active. In fact, only the global variable list is constant in memory. The other pointers are changed frequently, as scripts are loaded/unloaded, routines called, etc. The variables are always referenced as an index into the variable list. I’ll explain the four types below - the names in parentheses will be used occasionally in the rest of the text:

Local variables (LocalVar)

This variable type is called "local" because it belongs to a specific script. Each script may have its own set of local variables, defined by script block type 10. As long as the code from a specific script is running, the local variables for that script are "active" (pointed to by the mentioned pointer).

Global variables

These, like the local variables, reside in script space (in fact, they are the local variables of script 0!). But the pointer to them remains constant for the whole duration of the program.

Temporary variables

These are allocated by specific subroutines in a script. They reside on the PMachine stack and are allocated by the link opcode. The temp variables are automatically discarded when the subroutine returns.

Parameter variables

These variables also reside on the stack. They contain information passed from one routine to another. Any routine in SCI is capable of taking a variable number of parameters, if need be. This is possible because a list size is pushed as the first thing before calling a routine. In addition to this, a frame size is passed to the call* functions.

Objects

While two adjacent variables may be entirely unrelated, the contents of an object is always related to one task. The object, like the variable tables, provides storage space. This storage space is called properties. Depending on the instructions used, a property can be referred to by index into the object structure, or by property IDs (PIDs). For instance, the name property has the PID 17h, but the offset 6. The property IDs are assigned by the SCI compiler, and it is the "compatible" way of accessing object data. Whereas the offset method is used only internally by an object to access its own data, the PID method is used externally by objects to read/write the data fields of other objects. The PID method is also used to call methods in an object, either by the object itself, by another object, or by the SCI interpreter. Yes, this really happens sometimes.

The PMachine “registers”

The PMachine can be said to have a number of registers, although none of them can be accessed explic­itly by script code. They are used/changed implicitly by the script opcodes:

Acc
The accumulator. Used for result storage and input for a number of opcodes.
IP
The instruction pointer.10 Points to the currently executing instruction

Vars an array of 4 values, pointing to the current variables of each mentioned type Object points to the currently executing object.

SP
The current stack pointer. Note that the stack in the original SCI interpreter is used

bottom-up instead of the more usual top-down.

The PMachine, apart from the actual instruction pointer, keeps a record of which object is currently executing.


The instruction set

The PMachine CPU potentially has 128 instructions (however, a couple of these are invalid and generate an error). Some of these instructions have a flag which specify whether the opcode has byte- or word-sized operands (I will refer to this as variably-sized parameters, as opposed to constant parameters). Other instructions have only one calling form. These instructions simply disregard the operand size flag. Ideally, however, all script instructions should be prepared to take variably-sized operands. Yet another group of instructions take both a constant parameter and a variably-sized parameter. The format of an opcode byte is as follows:

bit7-1 opcode number
bit 0 operand size flag

Relative addresses

Certain instructions (in particular, branching ones) take relative addresses as a parameter. The actual address is calculated based on the instruction after the branching instruction itself. In this example, the bnt instruction, if the branch is made, jumps over the ldi instruction.

<syntax type="assembler">

   eq?
   bnt +2
   ldi byte 2
   push

</syntax>

Relative addresses are signed values.

Dispatch addresses

The callb and calle instructions take a so-called dispatch index as a parameter. This index is used to look up an actual script address, using the so-called dispatch table. The dispatch table is located in script block type 7 in the script file. It is a series of words - the first one, as in so many other places in the script file, is the number of entries.

Frame sizes

In every call instruction, a value is included which determines the size of the parameter list, as an offset into the stack. This value discounts the list size pushed by the SCI code. For instance, consider this example from real SCI code:

<syntax type="assembler">

    pushi 3 ; three parameters passed
    pushi 4 ; the screen flag
    pTos x ; push the x property
    pTos y ; push the y property
    callk OnControl, 6

</syntax>

Notice that, although the callk line specifies 6 bytes of parameters, the kernel routine has access to the list size (which is at offset 8)!

PErrors

These are internal errors in the interpreter. They are usually caused by buggy script code. The PErrors end up displaying an ”Oops!” box in the original interpreter (it is interesting to see how Sierra likes to believe that PErrors are caused by the user - judging by the message ”You did something we weren’t ex­pecting”!). In the original interpreter, specifying -d on the command line causes it to give more detailed information about PErrors, as well as activating the internal debugger if one occurs.

Class numbers and adresses

The key to finding a specific class lies in the class table. This class table resides in VOCAB.996, and contains the numbers of scripts that carry classes. If a script has more than one class defintion, the script number is repeated as necessary. Notice how each script number is followed by a zero word? When the interpreter loads a script, it checks to see if the script has classes. If it does, a pointer to the object structure is put in this empty space.


The instructions

The instructions are described below. I have used Dark Minister's text on the subject as a starting point, but many things have changed; stuff explained more thoroughly, errors corrected, etc. The first 23 instructions (up to, but not including, bt) take no parameters.

These functions are used in the pseudocode explanations:


<syntax type="C"> pop(): sp -= 2; return *sp; push(x): *sp = x; sp += 2; return x; </syntax>

The following rules apply to opcodes:

  1. Parameters are signed, unless stated otherwise. Sign extension is performed.
  2. Jumps are relative to the posisition of the next operation.
  3. *TOS refers to the TOS (Top Of Stack) element.
  4. "tmp" refers to a temporary register that is used for explanation purposes only.



op 0x00: bnot (1 byte)
op 0x01: bnot (1 byte)
Binary not

<syntax type="C"> acc ^= 0xffff; </syntax>


op 0x02: add (1 byte)
op 0x03: add (1 byte)
Addition:

<syntax type="C"> acc += pop(); </syntax>


op 0x04: sub (1 byte)
op 0x05: sub (1 byte)
Subtraction:

<syntax type="C"> acc = pop() - acc; </syntax>


op 0x06: mul (1 byte)
op 0x07: mul (1 byte)
Multiplication:

<syntax type="C"> acc *= pop(); </syntax>


op 0x08: div (1 byte)
op 0x09: div (1 byte)
Division:

<syntax type="C"> acc = pop() / acc; </syntax> Division by zero is caught => acc = 0.


op 0x0a: mod (1 byte)
op 0x0b: mod (1 byte)
Modulo:

<syntax type="C"> acc = pop() % acc; </syntax> Modulo by zero is caught => acc = 0.


op 0x0c: shr (1 byte)
op 0x0d: shr (1 byte)
Shift Right logical:

<syntax type="C"> acc = pop() >> acc; </syntax>


op 0x0e: shl (1 byte)
op 0x0f: shl (1 byte)
Shift Left logical:

<syntax type="C"> acc = pop() << acc; </syntax>


op 0x10: xor (1 byte)
op 0x11: xor (1 byte)
Exclusive or:

<syntax type="C"> acc ^= pop(); </syntax>


op 0x12: and (1 byte)
op 0x13: and (1 byte)
Logical and:

<syntax type="C"> acc &= pop(); </syntax>


op 0x14: or (1 byte)
op 0x15: or (1 byte)
Logical or:

<syntax type="C"> acc |= pop(); </syntax>


op 0x16: neg (1 byte)
op 0x17: neg (1 byte)
Sign negation:

<syntax type="C"> acc = -acc; </syntax>


op 0x18: not (1 byte)
op 0x19: not (1 byte)
Boolean not:

<syntax type="C"> acc = !acc; </syntax>


op 0x1a: eq? (1 byte)
op 0x1b: eq? (1 byte)
Equals?:

<syntax type="C"> prev = acc; acc = (acc == pop()); </syntax>


op 0x1c: ne? (1 byte)
op 0x1d: ne? (1 byte)
Is not equal to?

<syntax type="C"> prev = acc; acc = !(acc == pop()); </syntax>


op 0x1e: gt? (1 byte)
op 0x1f: gt? (1 byte)
Greater than?

<syntax type="C"> prev = acc; acc = (pop() > acc); </syntax>


op 0x20: ge? (1 byte)
op 0x21: ge? (1 byte)
Greater than or equal to?

<syntax type="C"> prev = acc; acc = (pop() >= acc); </syntax>


op 0x22: lt? (1 byte)
op 0x23: lt? (1 byte)
Less than?

<syntax type="C"> prev = acc; acc = (pop() < acc); </syntax>


op 0x24: le? (1 byte)
op 0x25: le? (1 byte)
Less than or equal to?

<syntax type="C"> prev = acc; acc = (pop() <= acc); </syntax>


op 0x26: ugt? (1 byte)
op 0x27: ugt? (1 byte)
Unsigned: Greater than?

<syntax type="C"> acc = (pop() > acc); </syntax>


op 0x28: uge? (1 byte)
op 0x29: uge? (1 byte)
Unsigned: Greather than or equal to?

<syntax type="C"> acc = (pop() >= acc); </syntax>


op 0x2a: ult? (1 byte)
op 0x2b: ult? (1 byte)
Unsigned: Less than?

<syntax type="C"> acc = (pop() < acc); </syntax>


op 0x2c: ule? (1 byte)
op 0x2d: ule? (1 byte)
Unsigned: Less than or equal to?

<syntax type="C"> acc = (pop() >= acc); </syntax>


op 0x2e: bt W relpos (3 bytes)
op 0x2f: bt B relpos (2 bytes)
Branch relative if true

<syntax type="C"> if (acc) pc += relpos; </syntax>


op 0x30: bnt W relpos (3 bytes)
op 0x31: bnt B relpos (2 bytes)
Branch relative if not true

<syntax type="C"> if (!acc) pc += relpos; </syntax>


op 0x32: jmp W relpos (3 bytes)
op 0x33: jmp B relpos (2 bytes)
Jump

<syntax type="C"> pc += relpos; </syntax>


op 0x34: ldi W data (3 bytes)
op 0x35: ldi B data (2 bytes)
Load data immediate

<syntax type="C"> acc = data; </syntax>

Sign extension is done for 0x35 if required.


op 0x36: push (1 byte)
op 0x37: push (1 byte)
Push to stack

<syntax type="C"> push(acc) </syntax>


op 0x38: pushi W data (3 bytes)
op 0x39: pushi B data (2 bytes)
Push immediate

<syntax type="C"> push(data) </syntax>

Sign extension for 0x39 is performed where required.


op 0x3a: toss (1 byte)
op 0x3b: toss (1 byte)
TOS subtract

<syntax type="C"> pop(); </syntax>

For confirmation: Yes, this simply tosses the TOS value away.


op 0x3c: dup (1 byte)
op 0x3d: dup (1 byte)
Duplicate TOS element

<syntax type="C"> push(*TOS); </syntax>


op 0x3e: link W size (3 bytes)
op 0x3f: link B size (2 bytes)

<syntax type="C"> sp += (size * 2); </syntax>


op 0x40: call W relpos, B framesize (4 bytes)
op 0x41: call B relpos, B framesize (3 bytes)
Call inside script.
(See description below)

<syntax type="C"> sp -= (framesize + 2 + &rest_modifier); &rest_modifier = 0; </syntax>

This calls a script subroutine at the relative position relpos, setting up the ParmVar pointer first. ParmVar points to sp-framesize (but see also the &rest operation). The number of parameters is stored at word offset -1 relative to ParmVar.


op 0x42: callk W kfunct, B kparams (4 bytes)
op 0x43: callk B kfunct, B kparams (3 bytes)
Call kernel function (see the Kernel functions section)

<syntax type="C"> sp -= (kparams + 2 + &rest_modifier); &rest_modifier = 0; (call kernel function kfunct) </syntax>


op 0x44: callb W dispindex, B framesize (4 bytes)
op 0x45: callb B dispindex, B framesize (3 bytes)
Call base script
(See description below)

<syntax type="C"> sp -= (framesize + 2 + &rest_modifier); &rest_modifier = 0; </syntax>

This operation starts a new execution loop at the beginning of script 0, public method dispindex (Each script comes with a dispatcher list (type 7) that identifies public methods). Parameters are handled as in the call operation.


op 0x46: calle W script, W dispindex, B framesize (5 bytes)
op 0x47: calle B script, B dispindex, B framesize (4 bytes)
Call external script
(See description below)

<syntax type="C"> sp -= (framesize + 2 + &rest_modifier); &rest_modifier = 0; </syntax>

This operation performs a function call (implicitly placing the current program counter on the execution stack) to an ``external procedure of a script. More precisely, exported procedure dispindex of script script is invoked, where dispindex is an offset into the script's Exports list (i.e., dispindex = n * 2 references the nth exported procedure).
The ``Exports list is defined in the script's type 7 object (cf. section Script resources). It is an error to invoke a script which does not exist or which does not provide an Exports list, or to use a dispatch index which does not point into an even address within the Exports list.


op 0x48: ret (1 byte)
op 0x49: ret (1 byte)
Return: returns from an execution loop started by call, calle, callb, send, self or super.


op 0x4a: send B framesize (2 bytes)
op 0x4b: send B framesize (2 bytes)
Send for one or more selectors. This is the most complex SCI operation (together with self and class).
Send looks up the supplied selector(s) in the object pointed to by the accumulator. If the selector is a variable selector, it is read (to the accumulator) if it was sent for with zero parameters. If a parameter was supplied, this selector is set to that parameter. Method selectors are called with the specified parameters.
The selector(s) and parameters are retreived from the stack frame. Send first looks up the selector ID at the bottom of the frame, then retreives the number of parameters, and, eventually, the parameters themselves. This algorithm is iterated until all of the stack frame has been "used up". Example:

<syntax type="assembler">

This is an example for usage of the SCI send operation
  pushi x      ; push the selector ID of x
  push1        ; 1 parameter: x is supposed to be set
  pushi 42     ; That's the value x will get set to
  pushi moveTo ; In this example, moveTo is a method selector.
  push2        ; It will get called with two parameters-
  push         ; The accumulator...
  lofss 17     ; ...and PC-relative address 17.
  pushi foo    ; Let's assume that foo is another variable selector.
  push0        ; This will read foo and return the value in acc.
  send 12      ; This operation does three quite different things.

</syntax>


op 0x4c
op 0x4d
op 0x4e
op 0x4f
These opcodes don't exist in SCI.


op 0x50: class W function (3 bytes)
op 0x51: class B function (2 bytes)
Get class address. Sets the accumulator to the memory address of the specified function of the current object.


op 0x52
op 0x53
These opcodes don't exist in SCI.


op 0x54: self B stackframe (2 bytes)
op 0x55: self B stackframe (2 bytes)
Send to self. This operation is the same as the send operation, except that it sends to the current object instead of the object pointed to by the accumulator.


op 0x56: super W class, B stackframe (4 bytes)
op 0x57: super B class, B stackframe (3 bytes)
Send to any class. This operation is the same as the send operation, except that it sends to an arbitrary class.


op 0x58: &rest W paramindex (3 bytes)
op 0x59: &rest B paramindex (2 bytes)
Pushes all or part of the ParmVar list on the stack. The number specifies the first parameter variable to be pushed. I'll give a small example. Suppose we have two functions:
function a(y,z) and function b(x,y,z)
function b wants to call function a with its own y and z parameters. Easy job, using the the normal lsp instruction. Now suppose that both function a and b are designed to take a variable number of parameters:
function a(y,z,...) and function b(x,y,z,...)
Since lsp does not support register indirection, we can't just push the variables in a loop (as we would in C). Instead this function is used. In this case, the instruction would be &rest 2, since we want the copying to start from y (inclusive), the second parameter.
Note that the values are copied to the stack immediately. The &rest_@modifier is set to the number of variables pushed afterwards.


op 0x5a: lea W type, W index ( bytes)
op 0x5b: lea B type, B index ( bytes)
Load Effective Address
The variable type is a bit-field used as follows:
bit 0
unused
bit 1-2
the number of the variable list to use
0 - globalVar
2 - localVar
4 - tempVar
6 - parmVar
bit 3
unused
bit 4
set if the accumulator is to be used as additional index
Because it is so hard to explain, I have made a transcription of it here:

<syntax type="C"> short *vars[4];

int acc;

int lea(int vt, int vi) {

 return &((vars[(vt >> 1) & 3])[vt & 0x10 ? vi+acc : vi]);

} </syntax>


op 0x5c: selfID (1 bytes)
op 0x5d: selfID (1 bytes)
Get 'self' identity: SCI uses heap pointers to identify objects, so this operation sets the accumulator to the address of the current object.

<syntax type="C">acc = object</syntax>


op 0x5e
op 0x5f
These opcodes don't exist in SCI.


op 0x60: pprev (1 bytes)
op 0x61: pprev (1 bytes)
Push prev: Pushes the value of the prev register, set by the last comparison bytecode (eq?, lt?, etc.), on the stack.

<syntax type="C">push(prev)</syntax>


op 0x62: pToa W offset (3 bytes)
op 0x63: pToa B offset (2 bytes)
Property To Accumulator: Copies the value of the specified property (in the current object) to the accumulator. The property is specified as an offset into the object structure.


op 0x64: aTop W offset (3 bytes)
op 0x65: aTop B offset (2 bytes)
Accumulator To Property: Copies the value of the accumulator into the specified property (in the current object). The property number is specified as an offset into the object structure.


op 0x66: pTos W offset (3 bytes)
op 0x67: pTos B offset (2 bytes)
Property To Stack: Same as pToa, but pushes the property value on the stack instead.


op 0x68: sTop W offset (3 bytes)
op 0x69: sTop B offset (2 bytes)
Stack To Property: Same as aTop, but gets the new property value from the stack instead.


op 0x6a: ipToa W offset (3 bytes)
op 0x6b: ipToa B offset (2 bytes)
Incement Property and copy To Accumulator: Increments the value of the specified property of the current object and copies it into the accumulator. The property number is specified as an offset into the object structure.


op 0x6c: dpToa W offset (3 bytes)
op 0x6d: dpToa B offset (2 bytes)
Decrepent Property and copy to Accumulator: Decrements the value of the specified property of the current object and copies it into the accumulator. The property number is specified as an offset into the object structure.


op 0x6e: ipTos W offset (3 bytes)
op 0x6f: ipTos B offset (2 bytes)
Increment Property and push to Stack Same as ipToa, but pushes the result on the stack instead.


op 0x70: dpTos W offset (3 bytes)
op 0x71: dpTos B offset (2 bytes)
Decrement Property and push to stack: Same as dpToa, but pushes the result on the stack instead.


op 0x72: lofsa W offset (3 bytes)
op 0x73: lofsa B offset (2 bytes)
Load Offset to Accumulator:

<syntax type="C">acc = pc + offset</syntax>

Adds a value to the post-operation pc and stores the result in the accumulator.


op 0x74: lofss W offset (3 bytes)
op 0x75: lofss B offset (2 bytes)
Load Offset to Stack:

<syntax type="C">push(pc + offset)</syntax>

Adds a value to the post-operation pc and pushes the result on the stack.


op 0x76: push0 (1 bytes)
op 0x77: push0 (1 bytes)
Push 0:

<syntax type="C">push(0)</syntax>


op 0x78: push1 (1 bytes)
op 0x79: push1 (1 bytes)
Push 1:

<syntax type="C">push(1)</syntax>


op 0x7a: push2 (1 bytes)
op 0x7b: push2 (1 bytes)
Push 2:

<syntax type="C">push(2)</syntax>


op 0x7c: pushSelf (1 bytes)
op 0x7d: pushSelf (1 bytes)
Push self:

<syntax type="C">push(object)</syntax>


op 0x7e
op 0x7f
These operations don't exist in SCI.


op 0x80 - 0xfe: [ls+-][as][gltp]i? W index (3 bytes)
op 0x81 - 0xff: [ls+-][as][gltp]i? B index (2 bytes)
The remaining SCI operations work on one of the four variable types. The variable index is retreived by taking the heap pointer for the specified variable type, adding the index and possibly the accumulator, and executing the operation according to the following table:
Bit 0
Used as with all other opcodes with variably-sized parameters:
0: 16 bit parameter
1: 8 bit parameter
Bits 1,2
The type of variable to operate on:
0: Global
1: Local
2: Temporary
3: Parameter
Bit 3
Whether to use the accumulator or the stack for operations:
0: Accumulator
1: Stack
Bit 4
Whether to use the accumulator as a modifier to the supplied index:
0: Don't use accumulator as an additional index
1: Use the accumulator as an additional index
Bits 5,6
The type of execution to perform:
0: Load the variable to the accumulator or stack
1: Store the accumulator or stack in the variable
2: Increment the variable, then load it into acc or on the stack
3: Decrement the variable, then load it into acc or on the stack
Bit 7
Always 1 (identifier for these opcodes)
Example: "sagi 2" would Store the Accumulator in the Global variable indexed with 2 plus the current accumulator value (this rarely makes sense, obviously). "+sp 6" would increment the parameter at offset 6 (the third parameter, not counting the argument counter), and push it on the stack.