Difference between revisions of "SCUMM"

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(sectionise, add links to a few new pages)
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* [[Debug Codes]]: Many of the original SCUMM game engines contain debug keys. This page lists known debug keys and the passwords needed to unlock them.
 
* [[Debug Codes]]: Many of the original SCUMM game engines contain debug keys. This page lists known debug keys and the passwords needed to unlock them.
 
* [[SCUMM Versions]]: A list of SCUMM versions, and which games they were used for.
 
* [[SCUMM Versions]]: A list of SCUMM versions, and which games they were used for.
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* [[Auto detection]]: Some thoughts on improving the SCUMM auto detector

Revision as of 13:20, 10 April 2005

About SCUMM

SCUMM stands for "Script Creation Utility for Maniac Mansion. It is a utility used to create the famous LucasArts adventure games.

It was initially created in 1987 by Aric Wilmunder and Ron Gilbert for the game "Maniac Mansion" and was used later, with some modifications, for Zak McKracken and the Alien Mindbenders.

Development on the SCUMM system continued for some time, and was used in Loom, Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, Monkey Island 1,2,3, Sam & Max Hit the Road, Day of the Tentacle, The Dig and Full Throttle.

SCUMM Resources

  • Debug Codes: Many of the original SCUMM game engines contain debug keys. This page lists known debug keys and the passwords needed to unlock them.
  • SCUMM Versions: A list of SCUMM versions, and which games they were used for.
  • Auto detection: Some thoughts on improving the SCUMM auto detector