Difference between revisions of "SCUMM/Debug Codes"

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m (Debug Codes moved to SCUMM Debug Codes: renamed, this page is scumm related)
(bring order to chaos / aka consistency :))
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* ctrl-e: Set SCUMM variable (VGA games)
* ctrl-e: Set SCUMM variable (VGA games)


=== Maniac Mansion (original) ===
=== Maniac Mansion (Original) ===
Debug Password: !a%ifyou*ve (discovered by Tomas)<br>
Debug Password: !a%ifyou*ve (discovered by Tomas)<br>
Activation Key: F7<br>
Activation Key: F7<br>
Notes:          '(ex)claim a percentage if you starve'
Notes:          '(ex)claim a percentage if you starve'


=== Maniac Mansion (enhanced) ===
=== Maniac Mansion (Enhanced) ===
Debug Password: *ch4mysocks<br>
Debug Password: *ch4mysocks<br>
Activation Key: F7<br>
Activation Key: F7<br>
Notes:          Use shift-8 for the *, not the keypad. 'Starch for my socks'
Notes:          Use shift-8 for the *, not the keypad. 'Starch for my socks'


=== Zak McKracken (original & enhanced) ===
=== Zak McKracken and the Alien Mindbenders (Original & Enhanced) ===
Debug Password: *ch4mysocks<br>
Debug Password: *ch4mysocks<br>
Activation Key: ctrl-g for Atari version, F7 for others<br>
Activation Key: ctrl-g for Atari version, F7 for others<br>
Notes:          Use shift-8 for the *, not the keypad. 'Starch for my socks'
Notes:          Use shift-8 for the *, not the keypad. 'Starch for my socks'


=== Loom Floppy ===
=== Zak McKracken and the Alien Mindbenders (FM-TOWNS) ===
Debug Password: schwanensee<br>
Debug Password: whipitgood<br>
Activation Key: F7<br>
Activation Key: F7<br>
Notes:         
=== Loom CD ===
Debug Password: hardyharhar<br>
Activation Key: ctrl-D<br>
Notes:
Notes:


=== Last Crusade EGA ===
=== Indiana Jones and the Last Crusade (EGA) ===
Debug Password: coolwhiped<br>
Debug Password: coolwhiped<br>
Activation Key: F7<br>
Activation Key: F7<br>
Notes:
Notes:


=== Last Crusade VGA, Zak256 ===
=== Indiana Jones and the Last Crusade (VGA) ===
Debug Password: whipitgood<br>
Debug Password: whipitgood<br>
Activation Key: F7<br>
Activation Key: F7<br>
Notes:
Notes:


=== Monkey Island 1 ===
=== Loom (Floppy) ===
Debug Password: schwanensee<br>
Activation Key: F7<br>
Notes:         
 
=== Loom (CD) ===
Debug Password: hardyharhar<br>
Activation Key: ctrl-D<br>
Notes:
 
=== The Secret of Monkey Island ===
Debug Password: hardyharhar<br>
Debug Password: hardyharhar<br>
Activation Key: ctrl-D<br>
Activation Key: ctrl-D<br>
Notes: Works for demo versions too, except standalone pc demo. Extra debug keys in cd version: ctrl-o - Pick up object from room, ctrl-l - Enter a bootparam.
Notes: Works for demo versions too, except standalone pc demo. Extra debug keys in cd version: ctrl-o - Pick up object from room, ctrl-l - Enter a bootparam.


=== Monkey Island 2 ===
=== Monkey Island 2: LeChuck's Revenge ===
Debug Password: monkeyspit<br>
Debug Password: monkeyspit<br>
Activation Key: ctrl-D<br>
Activation Key: ctrl-D<br>
Notes:
Notes:


=== Fate of Atlantis ===
=== Indiana Jones and the Fate of Atlantis ===
Debug Password: shinymetal<br>
Debug Password: shinymetal<br>
Activation Key: ctrl-D<br>
Activation Key: ctrl-D<br>
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Activation Key: ctrl-D<br>
Activation Key: ctrl-D<br>
Notes:
Notes:
=== Sam & Max Hit the Road ===
Debug Password:<br>
Activation Key:<br>
Notes:          Neither Sam & Max nor The Dig have an enabled debug code. The code should be stored in SCUMM variables 89 and 111 respectively, but these are never set.


=== Full Throttle ===
=== Full Throttle ===
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Notes:
Notes:


=== Curse of Monkey Island ===
=== The Dig ===
Debug Password:<br>
Activation Key:<br>
Notes:          Neither Sam & Max nor The Dig have an enabled debug code. The code should be stored in SCUMM variables 89 and 111 respectively, but these are never set.
 
=== The Curse of Monkey Island ===
Debug Password: matilda<br>
Debug Password: matilda<br>
Activation Key: Ctrl-D<br>
Activation Key: Ctrl-D<br>
Notes:          The first key on entering a screen is ignored! (?)
Notes:          The first key on entering a screen is ignored! (?)
=== The Dig / Sam and Max ===
Debug Password:<br>
Activation Key:<br>
Notes:          Neither The Dig nor Sam and Max have an enabled debug code. The code should be stored in SCUMM variables 89 and 111 respectively, but these are never set.