SCUMM/NES

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< SCUMM
Revision as of 03:39, 30 March 2005 by Quietust (talk | contribs) (list all v2 SCUMM opcodes and checked status)
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Things To Do

  • Make inventory work
    Checked functions:
    • ScummEngine::runInputScript()
    • V2 opcodes:
      • beginOverride
      • waitForMessage
      • waitForSentence
      • waitForActor
      • assignVarWordIndirect
      • assignVarByte
      • addIndirect
      • subIndirect
      • add
      • subtract
      • isLessEqual
      • isGreaterEqual
      • isLess
      • isGreater
      • ifClassOfIs
      • startScript
      • chainScript
      • ifNotState08
      • ifState08
      • ifNotState04
      • ifState04
      • ifState02
      • ifNotState02
      • ifNotState01
      • ifState01
      • setState08 * does not appear to request redraw (as clearState08 does)
      • clearState08
      • setState04
      • clearState04
      • setState02
      • clearState02
      • setState01
      • clearState01
      • drawObject
      • pickupObject * checking
      • loadRoomWithEgo * unchecked
      • setBitVar * unchecked
      • getBitVar * unchecked
      • setOwnerOf * unchecked
      • delay * unchecked
      • walkActorToObject * unchecked
      • putActorAtObject * unchecked
      • walkActorTo * unchecked
      • setActorElevation * unchecked
      • putActor * unchecked
      • setObjPreposition * unchecked
      • getObjPreposition * unchecked
      • doSentence * unchecked
      • drawSentence * unchecked
      • cutscene * unchecked
      • endCutscene * unchecked
      • setCameraAt * unchecked
      • panCameraTo * unchecked
      • cursorCommand * unchecked
      • getActorX * unchecked
      • getActorY * unchecked
      • getActorElevation * unchecked
      • getActorWalkBox * unchecked
      • animateActor * unchecked
      • setObjectName * unchecked
      • saveLoadGame * unchecked
      • resourceRoutines * unchecked
      • restart * unchecked
      • setBoxFlags * unchecked
      • verbOps * unchecked
      • roomOps * unchecked
      • actorOps * unchecked
      • actorFromPos * unchecked
      • findObject * unchecked
      • switchCostumeSet


  • Embed extract tool into File class, i.e. use technique similiar to Mac bundles
  • Flashlight shape
  • Gray room palette in flashlight mode
  • Fix freeze after scrolling Maniac Manion logo
  • Add static MM logo and LucasArts logo
  • Sound