Difference between revisions of "SCUMM/V0"

From ScummVM :: Wiki
Jump to navigation Jump to search
(Create a page for Commodore-64 SCUMM status)
 
(→‎Apple II: Update with tobigun's parser patch)
 
(17 intermediate revisions by 6 users not shown)
Line 1: Line 1:
== Maniac Mansion C64 ==
== General ==
* Different SCUMM opcodes, some are specific to the game itself
* Both LFL extractor and built-in disk support written.
* Actor names are hardcoded
* Verbs are hardcoded
* LFL extractor written, uses signature 0x0132
** _numGlobalObjects = 256
** _numRooms = 55
** _numCostumes = 25
** _numScripts = 160
** _numSounds = 70


Rooms and costumes may or may not be compatible with PC V1; scripts will not work until the opcodes are properly implemented.
== Things To Do ==
=== Maniac Mansion ===
==== Apple II ====
* Implement sound support for the Apple II version,
**Task details can be found [[OpenTasks/Engine/Improve_Sound_Support_in_SCUMM|here]]
**Details on the resource format can be found [[SCUMM/V0/Maniac_Mansion_Apple_II|here]].
**A parser/wave converter is available [https://sourceforge.net/tracker/?func=detail&aid=3234704&group_id=37116&atid=418822 here]


== Zak McKracken C64 ==
== Known Issues ==
* Appears to use 'classic' SCUMM V1
* Actor and verb names are hard coded.
** Some different opcodes (at least one 'dummy' opcode is actually implemented)
* Walk boxes are buggy and need more work.
* LFL extractor written, uses signature 0x0132
** _numGlobalObjects = 775
** _numRooms = 59
** _numCostumes = 38
** _numScripts = 155
** _numSounds = 127
 
Rooms and costumes may or may not be compatible with PC V1; script support likely only needs minor changes to get working.

Latest revision as of 15:09, 22 March 2011

General

  • Both LFL extractor and built-in disk support written.

Things To Do

Maniac Mansion

Apple II

  • Implement sound support for the Apple II version,
    • Task details can be found here
    • Details on the resource format can be found here.
    • A parser/wave converter is available here

Known Issues

  • Actor and verb names are hard coded.
  • Walk boxes are buggy and need more work.