Difference between revisions of "SCUMM/V0"

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m (update zak c64 status)
(Update format and issues)
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== Maniac Mansion C64 ==
== General ==
* Both LFL extractor and built-in disk support written
* Both LFL extractor and built-in disk support written
* Different SCUMM opcodes, some are specific to the game itself. Most differences are already implemented. See scumm/script_c64.cpp
* Actor names are hardcoded
* Input is hardcoded.
* Verbs are hardcoded
* Sound isn't implemented
* Sound isn't implemented
== Maniac Mansion C64 ==
* Actor and verb names are hardcoded.
* Input is partially working, using two inventory items together isn't handled.
* Changing to different kid isn't handled
* Walk boxes are buggy and need more work.


== Zak McKracken C64 ==
== Zak McKracken C64 ==
* No sound support
* Completable with many minor glitches
* Completable with many minor glitches
* Most glitches are common to both C64 and DOS V1 version
* Most glitches are common to both C64 and DOS V1 version

Revision as of 12:28, 7 March 2006

General

  • Both LFL extractor and built-in disk support written
  • Sound isn't implemented

Maniac Mansion C64

  • Actor and verb names are hardcoded.
  • Input is partially working, using two inventory items together isn't handled.
  • Changing to different kid isn't handled
  • Walk boxes are buggy and need more work.

Zak McKracken C64

  • Completable with many minor glitches
  • Most glitches are common to both C64 and DOS V1 version