Difference between revisions of "SCUMM/V0"

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(Status update)
(Mention more problems)
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== Maniac Mansion C64 ==
== Maniac Mansion C64 ==
* Different SCUMM opcodes, some are specific to the game itself. Most differences are already implemented
* Different SCUMM opcodes, some are specific to the game itself. Most differences are already implemented. See scumm/script_c64.cpp
* Actor names are hardcoded
* Actor names are hardcoded
* Verbs are hardcoded
* Verbs are hardcoded
* Both LFL extractor and built-in disk support written
* Both LFL extractor and built-in disk support written
* Costumes aren't implemented. There are full specs for them as stand-alone interpretator, need to find somebody to put them into ScummVM
* Costumes aren't implemented. There are full specs for them as stand-alone interpretator, need to find somebody to put them into ScummVM
* Input seems to be different and kids selection screen doesn't work
* Sound isn't implemented


== Zak McKracken C64 ==
== Zak McKracken C64 ==
* No sound support
* No sound support
* Probably completable
* Probably completable

Revision as of 13:19, 3 September 2005

Maniac Mansion C64

  • Different SCUMM opcodes, some are specific to the game itself. Most differences are already implemented. See scumm/script_c64.cpp
  • Actor names are hardcoded
  • Verbs are hardcoded
  • Both LFL extractor and built-in disk support written
  • Costumes aren't implemented. There are full specs for them as stand-alone interpretator, need to find somebody to put them into ScummVM
  • Input seems to be different and kids selection screen doesn't work
  • Sound isn't implemented

Zak McKracken C64

  • No sound support
  • Probably completable