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Difference between revisions of "SCUMM/V5 opcodes"

35 bytes added ,  01:32, 31 March 2009
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|$09||SO_ROOM_SAVEGAME||Saves temporary state of the room/game?
|$09||SO_ROOM_SAVEGAME||Saves temporary state of the room/game?
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|$0A||SO_ROOM_FADE||If effect is 0, fades in the room. Otherwise, fades out with the given effect (taken from the high byte of effect).<br>1 = iris effect<br>2 = box wipe (ul to br)<br>3 = box wipe (ur to bl)<br>4 = inverse box wipe).
|$0A||SO_ROOM_FADE||If effect is 0, fades in the room. Otherwise, fades out with the given effect (taken from the high byte of effect).<br>1 = iris effect<br>2 = box wipe (upper-left to bottom-right)<br>3 = box wipe (upper-right to bottem-left)<br>4 = inverse box wipe.
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|$0B||SO_RGB_ROOM_INTENSITY||Lightens/darkens the room's palette, with different scales for red, green and blue.
|$0B||SO_RGB_ROOM_INTENSITY||Lightens/darkens the room's palette, with different scales for red, green and blue.
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