Difference between revisions of "SCUMM/Versions"

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== What is SCUMM? ==
The SCUMM language is a [[LucasArts]] in-house standard. The format was never designed to be public and so would change unpredictably from game to game to suit the task at hand. Therefore, many different '''SCUMM Versions''' exist today.
The SCUMM language is a [[LucasArts]] in-house standard. The format was never designed to be public and so would change unpredictably from game to game to suit the task at hand. Therefore, many different '''SCUMM Versions''' exist today.


With Indiana Jones and the Last Crusade, LucasArts developed a modular file format based loosely on the standard IFF format. This was used several times in various forms until The Secret of Monkey Island, where the SCUMM engine and file format was redesigned from scratch. The new format was used from then on, and vestiges of it are still visible in the latest LucasArts games such as [[Grim Fandango]].
With Indiana Jones and the Last Crusade, LucasArts developed a modular file format based loosely on the standard IFF format. This was used several times in various forms until The Secret of Monkey Island, where the SCUMM engine and file format was redesigned from scratch. The new format was used from then on, and vestiges of it are still visible in the latest LucasArts games such as [[Grim Fandango]].


The information presented here is based on [http://scumm.mixnmojo.com/?page=games http://scumm.mixnmojo.com/?page=games], [http://www.scummvm.org/docs/specs/introduction.php http://www.scummvm.org/docs/specs/introduction.php] and on [http://scumm.mixnmojo.com/?page=specs&file=scuminfo.txt http://scumm.mixnmojo.com/?page=specs&file=scuminfo.txt].
== Sub Engines of SCUMM ==
 
The SCUMM virtual machine is made up of a number of sub engines working together. Strictly, the term SCUMM only refers to the scripting language itself. The official term for the virtual machine as a whole is SPUTM --- but getting people to change is probably a lost cause.  
 
Here are all the engines used by the SCUMM virtual machine.  
 
; SPUTM : The 'real' name for the engine.  
; SCUMM : The actual scripting language.  
; IMUSE : The MIDI control system, allowing dynamic music.  
; SMUSH : A movie compression format and player.  
; INSANE : The event management system used in V7+ games.  
; MMUCAS : The memory allocation system used in The Curse of Monkey Island. V8 only.
 
== SCUMM Versions ==


The Program version is simply a string found within the SCUMM interpreters included with each game.
The Program version is simply a string found within the SCUMM interpreters included with each game.
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| 8.1.0 || 8 || 1997 || Curse of Monkey Island
| 8.1.0 || 8 || 1997 || Curse of Monkey Island
|}
|}
== External Links ==
The information presented here is based on [http://scumm.mixnmojo.com/?page=games http://scumm.mixnmojo.com/?page=games], [http://www.scummvm.org/docs/specs/introduction.php http://www.scummvm.org/docs/specs/introduction.php] and on [http://scumm.mixnmojo.com/?page=specs&file=scuminfo.txt http://scumm.mixnmojo.com/?page=specs&file=scuminfo.txt].

Revision as of 15:35, 22 April 2006

What is SCUMM?

The SCUMM language is a LucasArts in-house standard. The format was never designed to be public and so would change unpredictably from game to game to suit the task at hand. Therefore, many different SCUMM Versions exist today.

With Indiana Jones and the Last Crusade, LucasArts developed a modular file format based loosely on the standard IFF format. This was used several times in various forms until The Secret of Monkey Island, where the SCUMM engine and file format was redesigned from scratch. The new format was used from then on, and vestiges of it are still visible in the latest LucasArts games such as Grim Fandango.

Sub Engines of SCUMM

The SCUMM virtual machine is made up of a number of sub engines working together. Strictly, the term SCUMM only refers to the scripting language itself. The official term for the virtual machine as a whole is SPUTM --- but getting people to change is probably a lost cause.

Here are all the engines used by the SCUMM virtual machine.

SPUTM
The 'real' name for the engine.
SCUMM
The actual scripting language.
IMUSE
The MIDI control system, allowing dynamic music.
SMUSH
A movie compression format and player.
INSANE
The event management system used in V7+ games.
MMUCAS
The memory allocation system used in The Curse of Monkey Island. V8 only.

SCUMM Versions

The Program version is simply a string found within the SCUMM interpreters included with each game.

The Engine version, however, indicates which overall SCUMM revision was used in the game, indicating the format of the data files as well as any special technology used (such as iMuse and INSANE).

Program version Engine version Year Game
? 0 ??? Maniac Mansion (C64)
? 1 ??? Zak McKracken and the Alien Mindbenders (C64)
? 1 1987 Maniac Mansion (classic)
? 1 1988 Zak McKracken and the Alien Mindbenders (classic)
? 1.5 1990 Maniac Mansion (NES)
? 2 1988 Maniac Mansion (enhanced)
? 2 1988 Zak McKracken and the Alien Mindbenders (enhanced)
? 3 1989 Indiana Jones and the Last Crusade
? 3 1992 Zak McKracken and the Alien Mindbenders (FM-TOWNS)
3.0.22 3 1990 Indiana Jones and the Last Crusade (256)
3.5.37 3 1990 LOOM
3.5.40 3 1990 LOOM (alt. version)
4.0.62 4 1990 PASS (LOOM, Indy3, MI1 DEMO)
4.0.67 4 1990 The Secret of Monkey Island (EGA)
5.0.12 4 1990 The Secret of Monkey Island (???)
5.0.19 4 1990 The Secret of Monkey Island (VGA Floppy)
5.1.42 4 1992 LOOM (256 color CD version)
5.2.02 5 1991 Monkey Island 2: LeChuck's revenge
5.2.20 (?) 5 1992 Indiana Jones 4 and the Fate of Atlantis (Disk ?)
5.2.28cd 5 1996 Monkey Island 2: LeChuck's revenge (CD)
5.3.06 5 1996 The Secret of Monkey Island (VGA CD)
5.5.00 5 1993 Indiana Jones 4 and the Fate of Atlantis (CD Talkie)
5.5.02 (?) 5 1995 Indiana Jones 4 and the Fate of Atlantis (DEMO)
5.5.20 (?) 5 ??? Indiana Jones 4 and the Fate of Atlantis (? might be a wrong entry)
6.3.0 6 1993 Sam & Max (DEMO)
6.3.9 6 1993 Day Of The Tentacle (DEMO)
6.4.2 6 1993 Day Of The Tentacle
6.5.0 6 1993 Sam & Max (Disk)
7.0.2 6 1993 Sam & Max (CD)
7.3.2 7 1994 Full Thottle (DEMO)
7.3.5 7 1994 Full Thottle
7.5.0 7 1995 The DIG
8.0.0 8 1997 Curse of Monkey Island (DEMO)
8.1.0 8 1997 Curse of Monkey Island (DEMO)
8.1.0 8 1997 Curse of Monkey Island

External Links

The information presented here is based on http://scumm.mixnmojo.com/?page=games, http://www.scummvm.org/docs/specs/introduction.php and on http://scumm.mixnmojo.com/?page=specs&file=scuminfo.txt.