Difference between revisions of "SLUDGE"

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         usedBy=[[SLUDGE/Games|Dozens of games]]|
         dateAdded=Not yet|
         dateAdded=July 13, 2017|
         release=Not yet|
         release=Not yet|

Revision as of 09:02, 17 July 2017

Engine developer yinsimei
Companies that used it Hungry Software
Games that use it Dozens of games
Date added to ScummVM 2017-07-13
First release containing it Not yet

The SLUDGE Engine was created in 2003 by Tim Furnish, and later maintained by Rikard Peterson and Tobias Hansen. It is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine and tools are open-source under the terms of the LGPL.

This engine is being added by the GSoC student yinsimei to ScummVM as part of the GSoC 2017.

External links