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Revision as of 20:44, 18 June 2019 by MetaFox (talk | contribs) (changing to past tense for the GSoC term)
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Engine developer yinsimei
Companies that used it Hungry Software
Games that use it Dozens of games
Date added to ScummVM 2017-07-13
First release containing it Not yet

The SLUDGE Engine was created in 2003 by Tim Furnish, and later maintained by Rikard Peterson and Tobias Hansen. It is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine and tools are open-source under the terms of the LGPL.

This engine was worked on by the GSoC student yinsimei as part of the GSoC 2017.

External links