Difference between revisions of "Sam & Max Hit the Road"

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(updating purchase field)
(Sam & Max Hit the Road is now available for purchase)
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alternateNames=Sam and Max, Hit the Road,<br> Sam & Max, SNM|
alternateNames=Sam and Max, Hit the Road,<br> Sam & Max, SNM|
publisher=[[LucasArts]]|
publisher=[[LucasArts]]|
developer=[[LucasArts]]|
developer=[[LucasArts]], [[Disney]]|
         distributor=[[Activision]]|
         distributor=[[Activision]]|
platforms=DOS, Macintosh, Windows|
platforms=DOS, Macintosh, Windows|
engine=[[SCUMM]]|
engine=[[SCUMM]]|
support=Since ScummVM 0.2.0|
support=Since ScummVM 0.2.0|
purchase=No|
purchase=[[Where to get the games#LucasArts Games|Yes]]|
         resolution=320x200, 256 colors
         resolution=320x200, 256 colors
}}
}}

Revision as of 14:53, 28 October 2014

Sam & Max Hit the Road
scummvm_0_7_2.jpg
First release 1993
Also known as Sam and Max, Hit the Road,
Sam & Max, SNM
Developed by LucasArts, Disney
Published by LucasArts
Distributed by Activision
Platforms DOS, Macintosh, Windows
Resolution 320x200, 256 colors
Engine SCUMM
Support Since ScummVM 0.2.0
Available for
Purchase
Yes

Sam & Max Hit the Road was the ninth game to use the SCUMM scripting language. The game first follows the crime fighting duo, a dog named Sam and a lagomorph named Max, as they recover a bigfoot who was stolen from a carnival. Later, the game follows the characters as they uncover an ancient spell to restore the Earth to it's original state.

Game Variants

The CD versions were "talkie versions" and included speech for each of the lines of text said by the characters in the game.

Miscellaneous

A list of boot params is available for this game.

External links