Difference between revisions of "Sam & Max Hit the Road"

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'''Sam & Max Hit the Road''' was the ninth game to use the [[SCUMM]] scripting language.  The game first follows the crime fighting duo, a dog named Sam and a lagomorph named Max, as they recover a bigfoot who was stolen from a carnival.  Later, the game follows the characters as they uncover an ancient spell to restore the Earth to it's original state.
'''Sam & Max Hit the Road''' was the ninth game to use the [[SCUMM]] scripting language.  The game first follows the crime fighting duo, a dog named Sam and a lagomorph named Max, as they recover a bigfoot who was stolen from a carnival.  Later, the game follows the characters as they uncover an ancient spell to restore the Earth to it's original state.
== Miscellaneous ==
A list of [[Boot_Params#Sam_.26_Max_Hit_the_Road|boot params]] is available for this game.


==External links==
==External links==

Revision as of 12:44, 2 February 2007

Sam & Max Hit the Road
scummvm_0_7_2.jpg
First release 1993
Also known as Sam and Max, Hit the Road,
Sam & Max, SNM
Developed by LucasArts
Published by LucasArts
Distributed by (unknown)
Platforms DOS, Macintosh
Resolution (unknown)
Engine SCUMM
Support Since ScummVM 0.2.0
Available for
Purchase
No

Sam & Max Hit the Road was the ninth game to use the SCUMM scripting language. The game first follows the crime fighting duo, a dog named Sam and a lagomorph named Max, as they recover a bigfoot who was stolen from a carnival. Later, the game follows the characters as they uncover an ancient spell to restore the Earth to it's original state.

Miscellaneous

A list of boot params is available for this game.

External links