Difference between revisions of "Sierra"

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(Added some AGI stuff to the list)
(Added one Crazy Nick's game colecction and fixed the names)
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* [[Fun Seeker's Guide, The]] (1991)
 
* [[Fun Seeker's Guide, The]] (1991)
 
* [[Ms. Astro Chicken]] (1991 - from Space Quest IV)
 
* [[Ms. Astro Chicken]] (1991 - from Space Quest IV)
* [[Crazy Nick's Soft picks: King Graham's]] (1992)
+
* [[Crazy Nick's Software Picks: King Graham's]] (1992)
* [[Crazy Nick's Soft picks: Robin Hood's]] (1992)
+
* [[Crazy Nick's Software Picks: Laura Bow's]] (1992)
* [[Crazy Nick's Soft picks: Roger Wilco's]] (1992)
+
* [[Crazy Nick's Software Picks: Robin Hood's]] (1992)
* [[Crazy Nick's Soft picks: Larry's]] (1992)  
+
* [[Crazy Nick's Software Picks: Roger Wilco's]] (1992)
 +
* [[Crazy Nick's Software Picks: Larry's]] (1992)
 
* [[Hoyle's Official Book of Games: Volume 3]] (1992)
 
* [[Hoyle's Official Book of Games: Volume 3]] (1992)
 
* [[Police Quest]] (1992 - SCI remake)
 
* [[Police Quest]] (1992 - SCI remake)

Revision as of 22:08, 21 February 2009

Sierra is a video game company founded by Ken and Roberta Williams.

The company built it's reputation as a company for excellent graphic adventures beginning in the early 1980s, and continued until it was purchased by Vivendi Universal (now known as Vivendi SA) in the late 1990's. Sierra now only exists as a label - as the entire Sierra staff was layed off and the Sierra building was closed. It is doubtful that Vivendi will produce any more adventure games.

The adventure games created with Sierra's Adventure Game Interpreter (and it's predecessors) are implemented in ScummVM using the code base from the Sarien and TrollVM projects. The adventure games created with Sierra's Creative Interpreter are implemented in ScummVM using the code base from the FreeSCI project. All of them were done with permission obtained from the original authors of those projects.


PreAGI

There were several games that used some parts of the AGI engine, before it was mature enough (see TrollVM):

AGI

SCI

Starting in 1988, adventure game development switched to the more versatile SCI (Sierra's Creative Interpreter) engine. This new engine is object oriented, contrary to AGI that is procedural.



A version history of Sierra's games can be found under Sierra Game Versions

External links

Wikipedia article on Sierra