Difference between revisions of "Space Quest II"

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{{GameDescription|
{{GameDescription|
name=Space Quest II: Vohaul's Revenge|
name=Space Quest II: Vohaul's Revenge|
image=[[Image:Space-Quest-2.png]]|
release=1987|
release=1987|
alternateNames=Space Quest II<br/>SQ2|
alternateNames=Space Quest II<br />SQ2|
publisher=[[Sierra]]|
publisher=[[Sierra]]|
developer=[[Sierra]]|
developer=[[Sierra]]|
platforms=MS-DOS, Tandy 1000<br/> Mac, Apple II<br/> Apple IIGS, Amiga<br/> Atari ST, PCjr|
        distributor=[[Sierra]]|
engine=[[AGI]], SCI|
platforms=Amiga, Apple II, Apple IIGS,<br />Atari ST, Mac, MS-DOS,<br />PCjr, Tandy 1000|
support=Not officially supported.<br/>A WIP engine is available<br/>in our SVN repository.
        resolution=320x200, 16 colors|
engine=[[AGI]]|
support=Since ScummVM 0.10.0|
purchase=[[Where to get the games#Sierra Games|Yes]]
}}
}}
'''Space Quest II: Vohaul's Revenge''' was the second game in the [[Space Quest series]].  The game follows Roger Wilco, who is newly appointed to Xenon Orbital Station 4 and promoted to head (and only) janitor.  He is abducted by Sludge Vohaul, and survives a crash landing while in transport to the Labion labour mines.  Roger must make his way to Vohaul's asteroid base and once again stop him from destroying life on the planet Xenon.
'''Space Quest II: Vohaul's Revenge''' was the second game in the [[Space Quest series]].  The game follows Roger Wilco, who is newly appointed to Xenon Orbital Station 4 and promoted to head (and only) janitor.  He is abducted by Sludge Vohaul, and survives a crash landing while in transport to the Labion labour mines.  Roger must make his way to Vohaul's asteroid base and once again stop him from destroying life on the planet Xenon.


==Game Variants==
The Apple II, Apple IIGS, Atari ST, MS-DOS, PCjr and Tandy 1000 versions are similar in terms of graphics.  The Amiga version used an extended palette.
==Installation==
===Required data files===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
'''''All platforms'''''
*<nowiki>*VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)</nowiki>
*OBJECT
*<nowiki>*DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)</nowiki>
*WORDS.TOK
and if available
*PAL.*
'''''Apple IIGS'''''
These files are needed to enable music playback
*<nowiki>*.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)</nowiki>
*SIERRASTANDARD
==Controls==
=== Predictive input dialog===
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.
For more information, see the [[AGI/Predictive Dialog]] wiki page.
==External links==
==External links==
*[http://en.wikipedia.org/wiki/Space_Quest_II:_Vohaul%27s_Revenge Wikipedia article on Space Quest II]
*[http://en.wikipedia.org/wiki/Space_Quest_II:_Vohaul%27s_Revenge Wikipedia article on Space Quest II]


[[Category:Games]]
[[Category:Supported Games]]
[[Category:AGI Games]]

Revision as of 01:03, 16 February 2021

Space Quest II: Vohaul's Revenge
Space-Quest-2.png
First release 1987
Also known as Space Quest II
SQ2
Developed by Sierra
Published by Sierra
Distributed by Sierra
Platforms Amiga, Apple II, Apple IIGS,
Atari ST, Mac, MS-DOS,
PCjr, Tandy 1000
Resolution 320x200, 16 colors
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
Yes

Space Quest II: Vohaul's Revenge was the second game in the Space Quest series. The game follows Roger Wilco, who is newly appointed to Xenon Orbital Station 4 and promoted to head (and only) janitor. He is abducted by Sludge Vohaul, and survives a crash landing while in transport to the Labion labour mines. Roger must make his way to Vohaul's asteroid base and once again stop him from destroying life on the planet Xenon.

Game Variants

The Apple II, Apple IIGS, Atari ST, MS-DOS, PCjr and Tandy 1000 versions are similar in terms of graphics. The Amiga version used an extended palette.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

All platforms

  • *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
  • OBJECT
  • *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
  • WORDS.TOK

and if available

  • PAL.*

Apple IIGS

These files are needed to enable music playback

  • *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
  • SIERRASTANDARD

Controls

Predictive input dialog

The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.

For more information, see the AGI/Predictive Dialog wiki page.

External links