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Combined display of all available logs of ScummVM :: Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 18:10, 20 August 2008 Buddha^ talk contribs uploaded File:Cinematique-93 characters font.png (Cinematique 93 characters font.)
- 18:09, 20 August 2008 Buddha^ talk contribs uploaded File:Cinematique-90 characters font.png (Cinematique 90 characters font.)
- 18:09, 20 August 2008 Buddha^ talk contribs uploaded File:Cinematique-85 characters font.png (Cinematique 85 characters font.)
- 18:08, 20 August 2008 Buddha^ talk contribs uploaded File:Cinematique-78 characters font.png (Cinematique 78 characters font.)
- 18:55, 3 August 2007 Buddha^ talk contribs uploaded File:AppleIIgs-AGI-arrow cursor-upscale x10.png
- 18:46, 3 August 2007 Buddha^ talk contribs uploaded File:AppleIIgs-AGI-arrow cursor-upscale x10.png
- 18:38, 3 August 2007 Buddha^ talk contribs uploaded File:AppleIIgs-AGI-arrow cursor-upscale x10.png (Arrow mouse cursor from Apple IIGS version of King's Quest I. Size 9x11 (Upscaled by a factor of 10). Extracted from a screenshot taken with MESS 0.117.)
- 09:39, 26 July 2007 Buddha^ talk contribs uploaded File:Gold rush-apple iigs-sample-068.au (Sound resource number 68 from the Apple IIGS version of Gold Rush! Converted to .AU-format. Sample rate may be incorrect.)
- 13:57, 16 July 2007 Buddha^ talk contribs uploaded File:Agi256-intro-screenshot.png
- 13:57, 16 July 2007 Buddha^ talk contribs uploaded File:Agi256-main room-screenshot.png
- 13:55, 16 July 2007 Buddha^ talk contribs uploaded File:Agi256-2-intro-screenshot.png
- 13:54, 16 July 2007 Buddha^ talk contribs uploaded File:Agi256-2-main room-screenshot.png
- 13:48, 16 July 2007 Buddha^ talk contribs uploaded File:Agi256-2-main room-screenshot.png (Screenshot of AGI256-2 demo's main room. Taken with DOSBox-0.70 on Windows XP SP2. Scaled up by a factor of 2 by DOSBox.)
- 13:47, 16 July 2007 Buddha^ talk contribs uploaded File:Agi256-2-intro-screenshot.png (Screenshot of AGI256-2 demo's intro screen. Taken with DOSBox-0.70 on Windows XP SP2. Scaled up by a factor of 2 by DOSBox.)
- 13:44, 16 July 2007 Buddha^ talk contribs uploaded File:Agi256-main room-screenshot.png (Screenshot of AGI256 demo's main room. Taken with DOSBox-0.70 on Windows XP SP2. Scaled up by a factor of 2 by DOSBox.)
- 13:42, 16 July 2007 Buddha^ talk contribs uploaded File:Agi256-intro-screenshot.png (AGI256 demo's intro screen. Taken with DOSBox-0.70 on Windows XP SP2. Scaled up by a factor of 2 by DOSBox.)
- 09:50, 9 July 2007 Buddha^ talk contribs uploaded File:Amiga-AGI-Pointer-Cropped.png (An upscaled (By a factor on 10) version of the Pointer -cursor.)
- 09:49, 9 July 2007 Buddha^ talk contribs uploaded File:Amiga-AGI-Busy-Cropped.png (An upscaled (By a factor of 10) version of the Busy -cursor.)
- 09:34, 9 July 2007 Buddha^ talk contribs uploaded File:Amiga-AGI-Busy-Cropped.png (Busy mouse cursor from some Amiga AGI game. Cropped from size 16x16 to 13x16. Extracted from a screenshot taken with WinUAE 1.4.2a.)
- 09:33, 9 July 2007 Buddha^ talk contribs uploaded File:Amiga-AGI-Pointer-Cropped.png (Mouse cursor from some Amiga AGI game. Cropped from size 16x16 to 8x11. Extracted from a screenshot taken with WinUAE 1.4.2a.)
- 11:14, 5 July 2007 Buddha^ talk contribs uploaded File:Kq3-amiga-save dialog-pressing ok.png (Screenshot from King's Quest III (Amiga): The save-dialog. OK-button is being pressed with the mouse.)
- 11:14, 5 July 2007 Buddha^ talk contribs uploaded File:Kq3-amiga-save dialog-no presses.png (Screenshot from King's Quest III (Amiga): The save-dialog. No buttons are being pressed with the mouse.)
- 11:13, 5 July 2007 Buddha^ talk contribs uploaded File:Kq1-amiga-restart dialog-pressing restart.png (Screenshot from King's Quest I (Amiga): The restart-dialog. Restart-button is being pressed with the mouse.)
- 11:12, 5 July 2007 Buddha^ talk contribs uploaded File:Kq1-amiga-restart dialog-pressing cancel.png (Screenshot from King's Quest I (Amiga): The restart-dialog. Cancel-button is being pressed with the mouse.)
- 11:11, 5 July 2007 Buddha^ talk contribs uploaded File:Kq1-amiga-restart dialog-no presses.png (Screenshot from King's Quest I (Amiga): The restart-dialog. No buttons are being pressed with the mouse.)
- 09:33, 5 July 2007 Buddha^ talk contribs uploaded File:Scummvm-0.10.0-agi-egaPalette.png (ScummVM 0.10.0's AGI engine's EGA palette. Top row is colors 0-7. Bottom row is colors 8-15. The palette has been converted from the 6 bits per color component format to 8 bits per color component format by multiplying all color components by four. The)
- 09:30, 5 July 2007 Buddha^ talk contribs uploaded File:Scummvm-0.10.0-agi-newPalette.png (ScummVM 0.10.0's AGI engine's Amiga-ish palette. Top row is colors 0-7. Bottom row is colors 8-15. The palette has been converted from the 6 bits per color component format to 8 bits per color component format by multiplying all color components by four)
- 09:24, 5 July 2007 Buddha^ talk contribs uploaded File:Scummvm-0.10.0-agi-newPalette.png (ScummVM 0.10.0's AGI engine's Amiga-ish palette. Top row is colors 0-7. Bottom row is colors 8-15. The palette has been converted from the 6 bits per color component format to 8 bits per color component format by multiplying all color components by four)
- 09:13, 5 July 2007 Buddha^ talk contribs uploaded File:Scummvm-0.10.0-agi-palette comparison.png (ScummVM 0.10.0's AGI engine's palette comparison. Top palette is the default EGA palette. Bottom palette is the new Amiga-ish palette. Both have been converted from the 6 bits per color component format to 8 bits per color component format by multiplying)