Difference between revisions of "SCUMM/V5 opcodes"

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168 bytes added ,  03:24, 8 April 2009
m
→‎oldRoomEffect ($5C): don't know how this works
m (→‎getActorY ($23): Add variant for Indy3)
m (→‎oldRoomEffect ($5C): don't know how this works)
Line 916: Line 916:
===Operation===
===Operation===
Performs like sub-opcode SO_ROOM_FADE of the roomOps instruction (fade in if effect != 0, otherwise fade out).
Performs like sub-opcode SO_ROOM_FADE of the roomOps instruction (fade in if effect != 0, otherwise fade out).
This information may not be correct; descumm says if the sub-opcode is 3, to "set" the effect, but if the sub-opcode is anything else to fade in with the given effect.


===Variants===
===Variants===
FM-Towns SCUMM V3 performs a different effect, not fully implemented in ScummVM. At the moment ScummVM just forces a redraw of the screen background.
FM-Towns SCUMM V3 performs a different effect, not fully implemented in ScummVM. At the moment ScummVM just forces a redraw of the screen background.


==or ($57)==
==or ($57)==
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