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Jestar jokin (talk | contribs) m (→getActorY ($23): Add variant for Indy3) |
Jestar jokin (talk | contribs) m (→oldRoomEffect ($5C): don't know how this works) |
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Line 916: | Line 916: | ||
===Operation=== | ===Operation=== | ||
Performs like sub-opcode SO_ROOM_FADE of the roomOps instruction (fade in if effect != 0, otherwise fade out). | Performs like sub-opcode SO_ROOM_FADE of the roomOps instruction (fade in if effect != 0, otherwise fade out). | ||
This information may not be correct; descumm says if the sub-opcode is 3, to "set" the effect, but if the sub-opcode is anything else to fade in with the given effect. | |||
===Variants=== | ===Variants=== | ||
FM-Towns SCUMM V3 performs a different effect, not fully implemented in ScummVM. At the moment ScummVM just forces a redraw of the screen background. | FM-Towns SCUMM V3 performs a different effect, not fully implemented in ScummVM. At the moment ScummVM just forces a redraw of the screen background. | ||
==or ($57)== | ==or ($57)== |
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