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Jestar jokin (talk | contribs) m (→SCUMM V5 opcodes: re-arranged for clarity) |
Jestar jokin (talk | contribs) m (→override: clarify) |
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===Operation=== | ===Operation=== | ||
If the sub-opcode is 0, marks the end of an override section. | If the sub-opcode is 0, marks the end of an override section.<br> | ||
If the sub-opcode is not 0, marks the beginning of an override section. | If the sub-opcode is not 0, marks the beginning of an override section. The instruction is immediately followed by a "jumpRelative" instruction.<br. | ||
Overrides are used by cutscenes; if a cutscene is skipped (if the user presses the ESC key), the script will jump by the given target (offset from this instruction). | Overrides are used by cutscenes; if a cutscene is skipped (if the user presses the ESC key), the script will jump by the given target (offset from this instruction). | ||
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