Difference between revisions of "SCUMM/V5 opcodes"

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81 bytes added ,  01:52, 9 April 2009
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m (→‎SCUMM V5 opcodes: re-arranged for clarity)
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===Operation===
===Operation===
If the sub-opcode is 0, marks the end of an override section.
If the sub-opcode is 0, marks the end of an override section.<br>
If the sub-opcode is not 0, marks the beginning of an override section.
If the sub-opcode is not 0, marks the beginning of an override section. The instruction is immediately followed by a "jumpRelative" instruction.<br.
Overrides are used by cutscenes; if a cutscene is skipped (if the user presses the ESC key), the script will jump by the given target (offset from this instruction).
Overrides are used by cutscenes; if a cutscene is skipped (if the user presses the ESC key), the script will jump by the given target (offset from this instruction).


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