114
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* Gob engine (unordered): | * Gob engine (unordered): | ||
** Completing A.J.'s World | ** Completing A.J.'s World | ||
** (Hard-coded) Space-shooter sequences in Inca 2 and The Last Dynasty | ** (Hard-coded) Space-shooter sequences in Inca 2 and The Last Dynasty | ||
** | ** Cleaning up the expression parser | ||
** | ** Wrapping the script pointer into a class, like in the decompiler | ||
** Urban Runner | |||
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* Goblins 3 Hebrew ''-- allegedly, it crashes ScummVM (in o1_printTotText() / Draw_v2::printTotText()). If it really does, I'd need a (legitimate) copy to fix it'' | * Goblins 3 Hebrew ''-- allegedly, it crashes ScummVM (in o1_printTotText() / Draw_v2::printTotText()). If it really does, I'd need a (legitimate) copy to fix it'' | ||
* Gobliins 2 Mac and/or Goblins 3 Mac ''-- Different music and fonts in the Mac versions, would be nice to have them supported'' | * Gobliins 2 Mac and/or Goblins 3 Mac ''-- Different music and fonts in the Mac versions, would be nice to have them supported'' | ||
edits