17
edits
(loads of cleanup and formatting) |
(added some recommendation about game control in mpkg-build) |
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* Easy reconfig control: mySDL.cfg in ScummVM directory | * Easy reconfig control: mySDL.cfg in ScummVM directory | ||
in final release mpkg-package scummvm-1.0.0 | |||
used not good key config in mySDL.cfg | |||
to fix this must edit | |||
<tt>.system/QTDownLoad/scummvm/mySDL.cfg</tt> | |||
<pre> | |||
[SDL] | |||
LeftSoftkey = F9 | |||
RightSoftkey = PERIOD | |||
Up = UP | |||
Down = DOWN | |||
Left = LEFT | |||
Right = RIGHT | |||
Center = RETURN | |||
VolumeUp = PLUS | |||
VolumeDown = MINUS | |||
SideKey = F5 | |||
Call = F7 | |||
Music = F10 | |||
Red = ESCAPE | |||
C = BACKSPACE | |||
Camera = MINIMIZE | |||
Slider = 0 | |||
0 = 0 | |||
1 = 1 | |||
2 = 2 | |||
3 = 3 | |||
4 = 4 | |||
5 = 5 | |||
6 = 6 | |||
7 = 7 | |||
8 = 8 | |||
9 = 9 | |||
Asterisk = ASTERISK | |||
Numeral = HASH | |||
</pre> | |||
will be fixed in next release... | |||
=== pep (Z6 and V8) (motomagx) === | === pep (Z6 and V8) (motomagx) === | ||
The build uses the internal | The build uses the internal ScummVM keymapper. After the first start, ScummVM keys are assigned randomly. For remapping keys, you must edit <tt>.Games/.scummvmrc</tt> after the line with <tt>[keymapper]</tt>. | ||
KeyMap settings have been tested with a Motorola Z6 (pep build) by Pantamorph. | KeyMap settings have been tested with a Motorola Z6 (pep build) by Pantamorph. | ||
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=== mgx (E8 and EM30) (motomagx) === | === mgx (E8 and EM30) (motomagx) === | ||
The build uses the internal | The build uses the internal ScummVM keymapper. After the first start, ScummVM keys are assigned randomly. For remapping keys, you must edit <tt>.Games/.scummvmrc</tt> after the line with <tt>[keymapper]</tt>. | ||
KeyMap settings have been tested with a Motorola Z6 (pep build) by Pantamorph. | KeyMap settings have been tested with a Motorola Z6 (pep build) by Pantamorph. | ||
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=== mgx (U9 and ZN5) (motomagx) === | === mgx (U9 and ZN5) (motomagx) === | ||
The build uses the internal | The build uses the internal ScummVM keymapper. After the first start, ScummVM keys are assigned randomly. For remapping keys, you must edit <tt>.Games/.scummvmrc</tt> after the line with <tt>[keymapper]</tt>. | ||
KeyMap settings have been tested with a Motorola ZN5 (mgx build) by Junior Passos. | KeyMap settings have been tested with a Motorola ZN5 (mgx build) by Junior Passos. |
edits