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m (notes on wiz codec 2) |
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== Future reference == | == Future reference == | ||
The most recent SCUMM games seem to use a 16 bit | The most recent SCUMM games seem to use a 16 bit pixel depth, requiring major changes to virtual screens in ScummVM, so don't seem worth supporting at this point. This is only a list of their issues for reference. | ||
Freddi Fish 5 | Freddi Fish 5 | ||
* Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room). | * Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room). Wiz buffers using codec 2 are just raw images of 16 bits per pixel in 555 format. | ||
* Add support for displayWizComplexImage 0x80000 flag, which is used in introduction. | * Add support for displayWizComplexImage 0x80000 flag, which is used in introduction. | ||
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