Difference between revisions of "Humongous Entertainment/Progress"

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notes on wiz codec 2
m (notes on wiz codec 2)
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== Future reference ==
== Future reference ==
The most recent SCUMM games seem to use a 16 bit pxiel depth, requiring major changes to virtual screens in ScummVM, so don't seem worth supporting at this point. This is only a list of their issues for reference.
The most recent SCUMM games seem to use a 16 bit pixel depth, requiring major changes to virtual screens in ScummVM, so don't seem worth supporting at this point. This is only a list of their issues for reference.


Freddi Fish 5
Freddi Fish 5
* Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room).  
* Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room). Wiz buffers using codec 2 are just raw images of 16 bits per pixel in 555 format.
* Add support for displayWizComplexImage 0x80000 flag, which is used in introduction.
* Add support for displayWizComplexImage 0x80000 flag, which is used in introduction.


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