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Spookypeanut (talk | contribs) (Grim fandango uses the "GrimE" engine, residual is the re-implementation) |
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'''Grim Fandango''' was the first LucasArts adventure game to not use the [[SCUMM]] scripting language. Instead, it used an engine called GrimE (Grim Edit), which was based upon the [http://www.lua.org/ LUA] open source scripting language. The game follows Manny Calavara, a grim reaper for the Department of Death in the Land of the Dead. He learns that the system he works for is corrupt, after a woman who led a great life, Mercades (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest. Manny must take a four year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest. | '''Grim Fandango''' was the first LucasArts adventure game to not use the [[SCUMM]] scripting language. Instead, it used an engine called GrimE (Grim Edit), which was based upon the [http://www.lua.org/ LUA] open source scripting language. The game follows Manny Calavara, a grim reaper for the Department of Death in the Land of the Dead. He learns that the system he works for is corrupt, after a woman who led a great life, Mercades (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest. Manny must take a four year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest. |