Difference between revisions of "SAGA/Bugs"

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== Inherit the Earth: Quest for the Orb ==
== Inherit the Earth: Quest for the Orb ==
* Actors are drawn (some pixels above status bar) at Chota's falling
* Actors are drawn (some pixels above status bar) at Chota's falling in the dam scene
* There is a missing sound sample in the intro of some ITE versions: "''The humans also knew the Secret of Life, and they used it to give us the Four Great Gifts:''". The missing sound sample is played correctly with the file P2_A.iaf, found in [http://www.wyrmkeep.com/ite/update.html Wyrmkeep's update 2]
* There is a missing sound sample in the intro of some ITE versions: "''The humans also knew the Secret of Life, and they used it to give us the Four Great Gifts:''". The missing sound sample is played correctly with the file P2_A.iaf, found in [http://www.wyrmkeep.com/ite/update.html Wyrmkeep's update 2]
* In the screen with the beehive, when using the flint to create a fire, the animation shown breaks if the escape key is pressed to bypass the dialogue (fixed in ScummVM)
* In the screen with the beehive, when using the flint to create a fire, the animation shown breaks if the escape key is pressed to bypass the dialogue (fixed in ScummVM)
* If the player chooses to use an actor (usually one of the two followers, Eeah and Okk), and then immediately clicks on that actor again (even if the actor's name is not shown again in the verb area), the actor returned is wrong. This lead to odd behavior when the player did an action like "Use Eeah with (Eeah)" (name is not shown for the second actor), and has been fixed in ScummVM
* If the player chooses to use an actor (usually one of the two followers, Eeah and Okk), and then immediately clicks on that actor again (even if the actor's name is not shown again in the verb area), the actor returned is wrong. This lead to odd behavior when the player did an action like "Use Eeah with (Eeah)" (name is not shown for the second actor), and has been fixed in ScummVM
* After accusing the moneychanger of stealing the Orb of Storms, he will always start a dialog when you enter his tend. The game does not disable the inventory screen at the start of the dialog. If the player gives the silver medallion to him, while he is still talking, the game will hang. {{BugTrack|num=2827371}}
* After accusing the moneychanger of stealing the Orb of Storms, he will always start a dialog when you enter his tent. The game does not disable the inventory screen at the start of the dialog. If the player gives the silver medallion to him, while he is still talking, the game will hang. {{BugTrack|num=2827371}}


== I Have No Mouth, and I Must Scream ==
== I Have No Mouth, and I Must Scream ==
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