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m (moved WinterMute to Wintermute: correcting spelling of the name) |
(updating GSoC status) |
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{{EngineDescription| | {{EngineDescription| | ||
name=Wintermute| | name=Wintermute| | ||
developer= | developer= [[User:somaen|somaen]]| | ||
companies=[[Dead:Code Software]]| | companies=[[Dead:Code Software]]| | ||
usedBy=Dozens of games| | usedBy=Dozens of games| | ||
dateAdded=Not Yet| | dateAdded=Not Yet| | ||
release=N/A| | release=N/A| | ||
}} | }} | ||
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The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only. | The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only. | ||
This engine is part of the | This engine is being added by the GSoC student [[User:somaen|somaen]] to ScummVM as part of the GSoC 2012. Adding this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead::Code the portability they are dreaming of. | ||
==Games== | ==Games== | ||
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*[http://forum.dead-code.org/index.php?board=2.0 Dead:Code forum announcement thread] | *[http://forum.dead-code.org/index.php?board=2.0 Dead:Code forum announcement thread] | ||
*[http://www.mobygames.com/game-group/game-engine-wintermute Mobygames short list] | *[http://www.mobygames.com/game-group/game-engine-wintermute Mobygames short list] | ||
== External links == | == External links == |
edits