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* Gob engine: | * Gob engine: | ||
** Completing A.J.'s World | ** Completing A.J.'s World | ||
** (Hard-coded) Space-shooter sequences in Inca 2 and The Last Dynasty | ** (Hard-coded) Space-shooter sequences in Inca 2 and The Last Dynasty | ||
** Addy (ADI) and Addy Junior (Adibou) | ** Addy (ADI) and Addy Junior (Adibou) | ||
** Once Upon A Time: Abracadabra and Baba Yaga | |||
* Gob Engine cleanup: | |||
** Way too much access to foreign class member variables right now | |||
** Video/Draw | |||
*** Video_v1 and Video_v2 can be merged | |||
*** Merge Video_v6 too? + check for true color | |||
*** Merge Draw_* too? | |||
*** Merge Draw with Video? Put all the low-level stuff into Surface instead | |||
** Scenery | |||
*** Scenery is ANI + DEC. Merge | |||
** Mult | |||
*** Mult_v1 and Mult_v2 can nerge | |||
*** Mult is SEQ. Also needed for hard-coded games | |||
** Sound | |||
*** Current sound code is meh | |||
** Global | |||
*** Icky globals. Not good | |||
** Goblin/Map | |||
*** Ugly. Needs cleanup badly. | |||
*** _v1/_v2 probably not mergable. But _v2+ classes should be | |||
** GobEngine subclasses like Kyra? | |||
* CoktelVideo: | * CoktelVideo: | ||
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*** Subsequent sound parts of type 1 are broken | *** Subsequent sound parts of type 1 are broken | ||
*** Yet another audio compression? | *** Yet another audio compression? | ||
== Wish list == | == Wish list == |
edits