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* Plan, discuss and develop a design for a generic API for hardware acceleration. | * Plan, discuss and develop a design for a generic API for hardware acceleration. | ||
* Implement the API for several backends (for example the desktop OpenGL backend, and OpenGL ES backends such as iOS and Android). | * Implement the API for several backends (for example the desktop OpenGL backend, and OpenGL ES backends such as iOS and Android), updating/refactoring the backend code as necessary to keep the code stable and maintainable. | ||
* Update the Broken Sword 2.5 engine code to use the new API. | * Update the Broken Sword 2.5 engine code to use the new API. | ||
* Update the Wintermute engine code to use the new API. | * Update the Wintermute engine code to use the new API. |
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