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{{EngineDescription| | {{EngineDescription| | ||
name=Wintermute| | name=Wintermute| | ||
developer=[[User:somaen|somaen]]| | developer=[[User:somaen|somaen]], [[User:t0by|t0by]]| | ||
companies=[[Dead:Code Software]]| | companies=[[Dead:Code Software]]| | ||
usedBy=Dozens of games| | usedBy=Dozens of games| | ||
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The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only. | The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only. | ||
This engine | This engine was added by the GSoC student [[User:somaen|somaen]] to ScummVM as part of the GSoC 2012. Its functionality is being extended by the GSOC student [[User:t0by|t0by]] as part of the GSoC 2013. | ||
Once complete, this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability they are dreaming of. | |||
==Features== | ==Features== |
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