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(→TinyGL refactoring and optimization: Add missing usernames and links.) |
(Add final missing links and usernames to GSoC 2014 page.) |
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;<u>Mentors:</u>: [[User:klusark|Joel Teichroeb]], [[User:chkr-private|Christian Krause]] | ;<u>Mentors:</u>: [[User:klusark|Joel Teichroeb]], [[User:chkr-private|Christian Krause]] | ||
;<u>Code:</u>: | ;<u>Code:</u>: [https://github.com/Akz-/residual Work In Progress] | ||
;<u>Outcome:</u>: Work In Progress | ;<u>Outcome:</u>: Work In Progress | ||
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== Improving ResidualVM Support for Escape from Monkey Island == | == Improving ResidualVM Support for Escape from Monkey Island == | ||
;<u>Student:</u>: [[User: | ;<u>Student:</u>: [[User:JoseJX|Joseph Jezak]] | ||
;<u>Mentors:</u>: Joel Teichroeb, Christian Krause | ;<u>Mentors:</u>: [[User:klusark|Joel Teichroeb]], [[User:chkr-private|Christian Krause]] | ||
;<u>Code:</u>: | ;<u>Code:</u>: [https://github.com/JoseJX/residualvm Work In Progress] | ||
;<u>Outcome:</u>: Work In Progress | ;<u>Outcome:</u>: Work In Progress | ||
;<u>Technical Contacts:</u>: Joel Teichroeb, Christian Krause | ;<u>Technical Contacts:</u>: [[User:klusark|Joel Teichroeb]], [[User:chkr-private|Christian Krause]] | ||
;<u>Original task description:</u>: | ;<u>Original task description:</u>: | ||
Escape from Monkey Island (EMI) support is currently incomplete in ResidualVM. This project intends to improve the playability of the game in ResidualVM by completing stubbed functions in the Lua scripting engine, solving graphical bugs and fixing game logic issues. This work will be completed through reverse engineering the original EMI binary and rewriting missing functionality as well as play testing the game in ResidualVM. | Escape from Monkey Island (EMI) support is currently incomplete in ResidualVM. This project intends to improve the playability of the game in ResidualVM by completing stubbed functions in the Lua scripting engine, solving graphical bugs and fixing game logic issues. This work will be completed through reverse engineering the original EMI binary and rewriting missing functionality as well as play testing the game in ResidualVM. |