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Zork: Grand Inquisitor is the third point-and-click graphic adventure game in the [[Zork series]]. The player character, AFGNCAAP (Ageless, Faceless, Gender-Neutral, Culturally Ambiguous Adventure Person), joins forces with a dungeon master named Dalboz who has been trapped in a lantern by the Grand Inquisitor, Yannick. They attempt to find three legendary objects that will restore all magic to the realm and bring about the fall of the Inquisitor. | Zork: Grand Inquisitor is the third point-and-click graphic adventure game in the [[Zork series]]. The player character, AFGNCAAP (Ageless, Faceless, Gender-Neutral, Culturally Ambiguous Adventure Person), joins forces with a dungeon master named Dalboz who has been trapped in a lantern by the Grand Inquisitor, Yannick. They attempt to find three legendary objects that will restore all magic to the realm and bring about the fall of the Inquisitor. | ||
==Installation== | |||
===Required data files=== | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
'''''GoG version''''' | |||
*Use the GoG installer, no further file copying is needed | |||
'''''CD version''''' | |||
*Copy the following from the '''zgi''' directory of CD1 into the game root directory: | |||
** The '''zgi_mx''' directory | |||
**cursor.zfs | |||
**death.zfs | |||
**inquis.str | |||
**inquis.zix | |||
**r.svr | |||
**scripts.zfs | |||
**subtitle.zfs | |||
*From CD1, copy the '''zassets1''' directory into the game root directory | |||
*From CD2, copy the '''zassets2''' directory into the game root directory | |||
*It's recommended to apply [http://www.thezorklibrary.com/installguides/Zpatch.exe patch 1.2], but you may have to install the game normally for that, as the patch has its own installer | |||
'''''DVD version''''' | |||
* Copy the following from the '''zgi_e''' directory into the game root directory: | |||
**The '''addon''' directory (game patch 1.2) | |||
**The '''zgi_mx''' directory | |||
**cursor.zfs | |||
** death.zfs | |||
**inquis.str | |||
**inquis.zix | |||
**r.svr | |||
**scripts.zfs | |||
**subtitle.zfs | |||
*Copy the '''eng_mpeg''' directory (hires MPEG2 video files) into the game root directory | |||
*Copy the '''zassetsc''' directory into the game root directory | |||
*Copy the '''zassetse''' directory into the game root directory | |||
===Fonts=== | |||
Download the Liberation fonts package here [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz here] and extract the archive. Copy all the ttf files into your ScummVM extras directory. For more information, see the [https://docs.scummvm.org/en/latest/settings/paths.html user documentation]. | |||
Alternatively, ScummVM comes with the GNU FreeFont fonts, though at the time of writing these fonts cause some text rendering issues. | |||
== External links == | == External links == | ||
* [http://www.mobygames.com/game/zork-grand-inquisitor MobyGames entry for Zork: Grand Inquisitor] | * [http://www.mobygames.com/game/zork-grand-inquisitor MobyGames entry for Zork: Grand Inquisitor] |