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*It, in turn, received two remakes of its own. The original 16 color [[AGI]] version was updated with a 256 color [[SCI]] remake in 1991. Then, it was updated again using a custom Unity engine in 32-bit color, high definition resolution (as ''Leisure Suit Larry: Reloaded'') in 2013. | *It, in turn, received two remakes of its own. The original 16 color [[AGI]] version was updated with a 256 color [[SCI]] remake in 1991. Then, it was updated again using a custom Unity engine in 32-bit color, high definition resolution (as ''Leisure Suit Larry: Reloaded'') in 2013. | ||
==Installation== | ==Installation== | ||
===Required data files=== | ===Required data files - SCI=== | ||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | ||
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* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix). | * Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix). | ||
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix). | * Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix). | ||
===Required data files - AGI=== | |||
'''''All platforms''''' | |||
* *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1) | |||
* OBJECT | |||
* *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR) | |||
* WORDS.TOK | |||
and if available | |||
* PAL.* | |||
'''''Apple IIGS''''' | |||
These files are needed to enable music playback | |||
* *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16) | |||
* SIERRASTANDARD | |||
==Controls== | ==Controls== |