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name= Paweł Kołodziejski| | name= Paweł Kołodziejski| | ||
memberSince=2002-05-19| | memberSince=2002-05-19| | ||
workingOn=[[SCUMM]], [[Residual]] | workingOn=[[SCUMM]], [[Residual]], [[Familiar]] Opie port | ||
}} | }} | ||
I was involved in ScummVM areas: | |||
* iMuse Digital - almost whole | |||
* Smush - mostly | |||
* BOMP and akos16 codecs | |||
* import agi engine | |||
* and many more small parts which I'm too lazy write here :) | |||
I have currently stalled status at ScummVM. | |||
Maybe I'll resume in distant future, most propably with improve Imuse Digital or adding some new engine. | |||
I'm currently involved in Residual sub project. | |||
My TODO list for Residual (with priority): | |||
* finish shadows for TinyGL and check shadow logic (currenlty in works) | |||
* implement shadows for OpenGL | |||
* fix font positioning | |||
* optimise TinyGL by smart region updates | |||
* add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer | |||
* try optimise main loop by less frequently calls of lua updates | |||
* fix textures in some places | |||
* implement/fix (de)/allocation of resources and other things before save/load stuff | |||
* implement save/load rest part of engine | |||
* fix TinyGL texture glitch | |||
* do Grim finishable | |||
* do Grim demo playable and finishable | |||
* bugs fixing | |||
* engine cleanup | |||
* More ports/platforms stuff | |||
* preliminary engine changes for Monkey 4 |
edits