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|[[Windows CE]] ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||?||? | |[[Windows CE]] ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||?||? | ||
|- | |- | ||
|[[SymbianOS]] || | |[[SymbianOS]] ||Yes||Yes||Yes||Yes||Yes||?||Yes||Yes||Yes (*)||No||No||Yes||Yes (*)||Yes (*)||Yes (*) | ||
|- | |- | ||
|[[AmigaOS]] ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||? | |[[AmigaOS]] ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||? | ||
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Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices. | Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices. | ||
<br>Symbian OS (*) : 640x480 or 640x400 games not properly supported. 640x4xx games and Scumm V7 usually have issues due to memory constraints. | |||
<br>GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD. | <br>GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD. | ||
<br>GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games. | <br>GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games. |
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