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(→FAQ: throw some stuff in there :-P) |
(→FAQ: some more q&a) |
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== FAQ == | == FAQ == | ||
* How do I show/hide the toolbar? | * How do I show/hide the toolbar (Pocket PC)? | ||
: Double tap at the top of the screen. | : Double tap at the top of the screen. | ||
* Is there a virtual keyboard around? | * Is there a virtual keyboard around? | ||
: Yes, it can be accessed by double tapping near the top of the screen. | : Yes, it can be accessed by double tapping near the top of the screen (Pocket PC) or by using the ''Keyboard'' action (Smartphones). | ||
* Hey, the game is stuck and I cannot quit without rebooting. | |||
: Bind and use the ''Quit'' action to cleanly exit ScummVM. | |||
* How do I do all those cool actions you talk about in the readme? | * How do I do all those cool actions you talk about in the readme? | ||
: Bring up the 'Bind Keys' dialog once you launch a game | : Bring up the ''Bind Keys'' dialog once you launch a game either by clicking the key icon in the toolbar (Pocket PC) or by pressing the associated key (Smartphones) and bind away actions to device keys of your choice. | ||
* What are the default key bindings? | |||
: Check out the port's readme (that is, the README-WinCE.txt file). | |||
* I cannot see the bottom part of the load/save dialog on Pocket PC because the toolbar is obscuring it. | |||
: Double tap at the top of the screen to hide the toolbar. | |||
* How do I get full screen display on VGA or larger screen devices? | * How do I get full screen display on VGA or larger screen devices? | ||
: Use a magnifying scaler from the game or global options menu. If your screen is larger than the resulting resolution, the | : Use a magnifying scaler (2x) from the game or global options menu. If your screen is larger than the resulting resolution, the ScummVM output will be centered in the display. | ||
* What are the pointer zones mentioned in the readme for Smartphones? | * What are the pointer zones mentioned in the readme for Smartphones? | ||
: Playing with a simulated mouse cursor is awkward, especially when the cursor has to be moved constantly in different areas of the screen. One more or less common action in adventures is: a) Point to an object in the playfield, b) Point and click onto a verb at the bottom of the screen, c) Point and click to an object in the inventory at another part of the screen (f.ex. USE chewing gum WITH stick). The zoning function 'remembers' the position of 3 virtual cursors which you can toggle through with the zone action. Ideally, one of those should be positioned inside the playfield, another to the verb are and one more to the inventory area. Then, performing the previously mentioned routine should be easier: just press the zone action to warp the mouse to the next location. | : Playing with a simulated mouse cursor is awkward, especially when the cursor has to be moved constantly in different areas of the screen. One more or less common action in adventures is: a) Point to an object in the playfield, b) Point and click onto a verb at the bottom of the screen, c) Point and click to an object in the inventory at another part of the screen (f.ex. USE chewing gum WITH stick). The zoning function 'remembers' the position of 3 virtual cursors which you can toggle through with the zone action. Ideally, one of those should be positioned inside the playfield, another to the verb are and one more to the inventory area. Then, performing the previously mentioned routine should be easier: just press the zone action to warp the mouse to the next location. | ||
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: If it has an ARM based processor and it is a Windows CE or Windows Mobile device, chances are that the port will run fine. Note that several vendors (including Intel, Samsung etc) use ARM processor cores for main CPUs inside their System On Chip ICs which are used in Windows CE devices, so your ''$brand_name'' device may be ARM based. | : If it has an ARM based processor and it is a Windows CE or Windows Mobile device, chances are that the port will run fine. Note that several vendors (including Intel, Samsung etc) use ARM processor cores for main CPUs inside their System On Chip ICs which are used in Windows CE devices, so your ''$brand_name'' device may be ARM based. | ||
* Look, I have another question: .... | * Look, I have another question: .... | ||
: ''Always'' read the port's Readme file. Have a look at the generic ScummVM Readme file too. Then, come to the forums. :-) | : '''Always''' read the port's Readme file. Have a look at the generic ScummVM Readme file too. Then, come to the forums. :-) | ||
== Appendix A: Jubanka's "A Brief History of PocketScumm" :-) == | == Appendix A: Jubanka's "A Brief History of PocketScumm" :-) == |
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