Difference between revisions of "SCI"

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907 bytes added ,  18:43, 17 February 2009
Adding some initial text about SCI, it needs expanding
(Adding links to the Resource section, including some documentation merged from FreeSCI)
(Adding some initial text about SCI, it needs expanding)
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== About ==
SCI, which Sierra referred to as both the "'''SC'''ript '''I'''nterpreter" and the "'''S'''ierra's '''C'''reative '''I'''nterpreter", is a p-machine style virtual machine for executing platform-independant, object-oriented code.
SCI was designed for 16 bit little endian computers, although there were later attempts to create 32 bit versions, LSCI, and SCI32. SCI was exclusively used by Sierra On-Line, Inc., to run its computer game series, with titles like Leisure Suit Larry 2-7, Space Quest 3-6, King's Quest 4-6, Quest for Glory 1-4, and several others.
The SCI engine in ScummVM is based on the code of the FreeSCI project, used with permission.
== History ==
SCI was initially created in 1988 by Jeff Stephenson for replacing AGI. The first software using it was the [[King's Quest IV]] game at the same year of it's creation, which was previously released under the AGI engine.


== Resources ==
== Resources ==
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