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1,491 bytes removed ,  09:09, 20 April 2009
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== General Work ==
* Cross platform GUI for debug input dialogs
* Complete savegame system (Lua and iMuse done)
== Engine ==
* Fix last (hopefully) colormap and invisible object issues
* Improved walkbox code
* Implement FadeInChore/FadeOutChore
 
== Display ==
* Proper light setup
* Fix Font rendering - (almost done)
* Improve speed of TinyGL with 2d stuff by adding smart regions updates
* Add hardware zbuffer replacement using TinyGL as mix software and hardware
 
== iMuse ==
* Finish sound panning in 3D position code
 
== SMUSH ==
* Improve SMUSH looping support
* Remove/fix buffer hack preventing buffer overflow in codec for some smush anims. Look into smush source code for more info.
 
== Subtitles ==
* Display subtitles near the speaking character, with a reasonable line-width and wrapping.
 
== aquadran's TODO (with priority) ==
 
* fix font positioning for actors
* add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer
* rewrote whole resource part before finishing save/load stuff
* implement save/load for rest part of engine
* optimise TinyGL by smart region updates
* do Grim finishable
* do Grim demo playable and finishable
* better light setup
* fix default colormap textures, current one is wrong
* fix shadow rendering when object/actor is behind of shadow plane
* try calculate better zbuffer precisions for zbuffer bitmaps
* bugs fixing
* engine cleanup
* More ports/platforms stuff
* preliminary engine changes for Monkey 4
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