Difference between revisions of "SCUMM/V2 opcodes"

Jump to navigation Jump to search
1,478 bytes added ,  01:43, 24 April 2009
Added stubs for v2 specific opcodes
(beginning work on adding information to the wiki on V2 opcodes from ScummVM sourcecode)
 
(Added stubs for v2 specific opcodes)
 
Line 4: Line 4:


==actorFromPos ($15)==
==actorFromPos ($15)==
==actorOps ($13)==
==add ($5A)==
==addIndirect ($2A)==
==assignVarByte ($2C)==
==assignVarWordIndirect ($0A)==
==beginOverride ($58)==
==chainScript ($4A)==
==clearState01 ($77)==
==clearState02 ($17)==
==clearState04 ($67)==
==clearState08 ($47)==
==cursorCommand ($60)==
==cutscene ($40)==
==delay ($2E)==
==doSentence ($19)==


==drawObject ($05)==
==drawObject ($05)==
==drawSentence ($AC)==
==dummy ($5C)==
==endCutscene ($C0)==


==faceActor ($09)==
==faceActor ($09)==
==findObject ($35)==


==getActorRoom ($03)==
==getActorRoom ($03)==
Line 16: Line 54:


==getActorElevation ($06)==
==getActorElevation ($06)==
==getActorWalkBox ($7B)==
==getActorX ($43)==
==getActorY ($23)==
==getBitVar ($31)==
==getObjPreposition ($6C)==
==ifClassOfIs ($1D)==
==ifNotState01 ($3F)==
==ifNotState02 ($5F)==
==ifNotState04 ($2F)==
==ifNotState08 ($0F)==
==ifState01 ($7F)==
==ifState02 ($1F)==
==ifState04 ($6F)==
==ifState08 ($4F)==
==isGreater ($78)==
==isGreaterEqual ($04)==
==isLess ($44)==
==isLessEqual ($38)==
==lights ($70)==
==loadRoomWithEgo ($24)==
==panCameraTo ($12)==
==pickupObject ($50)==


==putActor ($01)==
==putActor ($01)==
==putActorAtObject ($0E)==
==putActorInRoom ($2D)==


==resourceRoutines ($0C)==
==resourceRoutines ($0C)==
==restart ($98)==
==roomOps ($33)==
==setActorElevation ($3D)==
==setBitVar ($1B)==
==setCameraAt ($32)==
==setObjPreposition ($0B)==
==setOwnerOf ($29)==
==setState01 ($37)==
==setState02 ($57)==
==setState04 ($27)==


==setState08 ($07)==
==setState08 ($07)==


==startMusic ($02)==
==startMusic ($02)==
==startScript ($42)==
==stopScript ($62)==


==stopObjectCode ($00)==
==stopObjectCode ($00)==
==subIndirect ($6A)==
==subtract ($3A)==
==switchCostumeSet ($AB)==
==verbOps ($7A)==
==waitForActor ($3B)==
==waitForMessage ($AE)==
==waitForSentence ($4C)==
==walkActorTo ($1E)==
==walkActorToObject ($36)==
125

edits

Navigation menu