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User Manual/Installing a game for use with ScummVM

652 bytes added, 19:21, 14 August 2009
Change layout of the page, improve the general instructions and add instructions for iPhone
For most games simply copy the files listed [[Datafiles|on the game datafiles]] page for your game from the floppy or CD to your hard drive.
For some games the files are packed and not directly accessible on the floppy or CD. In such a case you will need to run the original game installer and then copy the files from where they have been installed to the directory in which you want to install the game to play with ScummVM. For DOS games you can try to use [http://www.dosbox.com/ DosBox] to run the installer. For Windows games if you don't have Windows you can try [http://www.winehq.org/ Wine] (or [http://en.wikipedia.org/wiki/Darwine Darwine] on MacOS X).
Also some games (e.g. multi-CD games) need a bit more work to be installed. See the [[User Manual/Installing a game for use with ScummVM#General Notes|General Notes]] and [[User Manual/Installing a game for use with ScummVM#Games Specific instructions are given below. |Games Specific instructions for some of the games are given ]] below.
Once the game files are on the hard drive, start ScummVM, click on Add Game (see also [[User Manual/Adding a game to ScummVM|Adding a game]]) and then you are ready to play.
You can find installation instructions for the iPhone on the [[IPhone#Installation|iPhone page]].=== Dreamcast ===TODO
=== GameCube ===
TODO
 
=== GP2X / GP2XWiz ===
TODO
 
=== iPhone / iPod Touch ===
{{IPhoneGameInstallation}}
 
=== Maemo ===
TODO
 
=== Nintendo DS ===
TODO
 
=== Playstation 2 ===
TODO
 
=== PSP ===
TODO
 
=== Symbian ===
TODO
 
=== Wii ===
TODO
 
=== Windows CE ===
You can find installation instructions for devices running Windows CE on the [[Windows_CE#Installing games|Windows CE page]].
TODO: move the content to this page ==General Notes = Note on case ==== Case sensitivity===
Most instructions are written for the PC versions (which in some case is the only version) of the games. Windows and DOS use case-insensitive file systems, so if one CD has a file called MONKEY.DAT and another has a file called monkey.dat, they are the same files. These instructions give file names in all lower-case names, even if that’s not always how they appear on the CDs. In fact, on case-sensitive file systems you will have to make sure that all filenames use either all upper- or all lower-case letters for ScummVM to be able to find the files.
More details (including how to use extract_scumm_mac) can be found at [[HOWTO-Mac_Games]], a wiki page dedicated specifically to Macintosh games.
== Games Specific instructions ===== LucasArts Games (SCUMM Engine) ======= The Curse of Monkey Island ====
For this game, you will need the comi.la0, comi.la1 and comi.la2 files. The comi.la0 file can be found on either CD, but since they are identical it doesn't matter which one of them you use.
In addition, you will need a resource subdirectory with all of the files from the resource subdirectories on both CDs. Some of the files appear on both CDs, but again they're identical.
==== Macintosh Games ====
All LucasArts SCUMM based adventures except Curse of Monkey Island also exist in versions for the Macintosh. ScummVM can use most (all?) of them, however, in some cases some additional work is required.
We also provide a tool called '[[User_Manual/Appendix:_Tools#extract_scumm_mac|extract_scumm_mac]]' in the tools package to extract the data from these data files, but this is neither required nor recommended.
==== Maniac Mansion NES ====
Supported versions are English GB (E), French (F), German (G), Swedish(SW) and English US (U). ScummVM requires just the PRG section to run and not the whole ROM.
It is also possible to extract the separate LFL files from the PRG section. To do so use the [[User_Manual/Appendix:_Tools#extract_mm_nes|'extract_mm_nes' utility from the tools package]].
==== Maniac Mansion Commodore 64 ====
This games is detected and runs in ScummVM but is not yet completable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64", then ScummVM should be able to automatically detect the game if you point it at the right directory.
Alternatively, you can use '[[User_Manual/Appendix:_Tools#extract_mm_c64|extract_mm_c64]]' from the tools package to extract the data files. But then the game will not be properly auto-detected by ScummVM, and you must make sure that the platform is set to Commodore64. We recommend using the much simpler approach described in the previous paragraph.
==== ZakMcKracken Commodore 64 ====
Rename the D64 disks "zak1.d64" and "zak2.d64", then ScummVM should be able to automatically detect the game if you point it at the right directory.
Alternatively, you can use '[[User_Manual/Appendix:_Tools#extract_zak_c64|extract_zak_c64]]' from the tools package to extract the data files. But then the game will not be properly auto-detected by ScummVM, and you must make sure that the platform is set to Commodore64. We recommend using the much simpler approach described in the previous paragraph.
=== Revolution Software Games ======= Beneath a Steel Sky ====
In August 2003, the creators and copyright holders of Beneath a Steel Sky, [[Revolution|Revolution Software]], released the game as freeware for use with ScummVM. You can therefore download the game from our [http://www.scummvm.org/downloads/#extras Downloads page]. Then follow the [[#General_Instructions|general instructions]].
Starting with ScummVM 0.8.0 you need the additional 'SKY.CPT' file to run Beneath a Steel Sky. This file is distributed with ScummVM on most platforms. If ScummVM complains that it cannot find this file or that it has the wrong version you can download it on the [http://www.scummvm.org/downloads/#extras Downloads page] of the ScummVM website. You can place it in either the directory containing the other game data files (SKY.DNR, SKY.DSK), in your extrapath, or in the directory where your ScummVM executable resides.
==== Broken Sword 1 ====
For this game, you will need all of the files from the clusters directories on both CDs. You will also need the speech.clu files from the speech directories, but since they are not identical you will need to rename them speech1.clu and speech2.clu for CD 1 and 2 respectively.
ScummVM does not support the original cutscene files (with file extension .smk) for legal reasons, so there is no need to copy them. [[Revolution|Revolution Software]] kindly permitted us to reencode them into DXA and distribute them freely on our site. You can get them on [http://www.scummvm.org/downloads/#extras the download page]. If you want to see the cutscenes when playing these games with ScummVM you need to download these reencoded cutscenes and install them in the directory in which you copied the other games files on your hard drive.
==== Broken Sword 2 ====
For this game, you will need all of the files from the clusters directories on both CDs. (Actually, a few of them may not be strictly necessary, but the ones that I’m uncertain about are all fairly small.) You will need to rename the speech.clu and music.clu files speech1.clu, speech2.clu, music1.clu and music2.clu so that ScummVM can tell which ones are from CD 1 and which ones are from CD 2. Any other files that appear in both cluster directories are identical. Use whichever you like.
ScummVM does not support the original cutscene files (with file extension .smk) for legal reasons, so there is no need to copy them. [[Revolution|Revolution Software]] kindly permitted us to reencode them into DXA and distribute them freely on our site. You can get them on [http://www.scummvm.org/downloads/#extras the download page]. If you want to see the cutscenes when playing these games with ScummVM you need to download these reencoded cutscenes and install them in the directory in which you copied the other games files on your hard drive.
=== Adventure Soft Games ======= Simon the Sorcerer 1 and 2 ====
If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you will find the Windows version in the main directory of the CD and the DOS version in the DOS directory of the CD. Both are supported by ScummVM but depending on the version you want to use you will not need to copy the same files (see [[Datafiles#Simon_the_Sorcerer|the game datafiles]] page for more details).
==== The Feeble Files ====
The following instructions are valid for the Windows versions of the game. Depending on the version that you have, you will have either two CDs or four CDs. The instructions to use this game with ScummVM are nearly the same for both versions.
Starting from version 0.13.0 ScummVM can read the original Smacker video files (the files with the .smk extension). If you are using an older version of ScummVM you will need to reencode the video files using the [http://www.radgametools.com/bnkdown.htm RAD Video Tools] and the '[[User_Manual/Appendix:_Tools#Encoder_Tools|encode_dxa]]' tool (or '[[User_Manual/Appendix:_Tools#Encoder_Tools|convert_dxa.bat]]' batch file).
=== Other Games ======= Flight of the Amazon Queen ====
In March 2004, the creators and copyright holders of Flight of the Amazon Queen, John Passfield and Steve Stamatiadis, released the game as freeware for use with ScummVM. You can therefore download the game from our [http://www.scummvm.org/downloads/#extras Downloads page]. Then follow the [[#General_Instructions|general instructions]].
Alternatively you can use the '[[User_Manual/Appendix:_Tools#compress_queen|compress_queen]]' tool from the tools package to 'rebuild' your FOTAQ data file to include the table for that specific version, and thus removing the run-time dependency on the 'queen.tbl' file. This tool also allows you to compress the speech and sound effects with MP3, OGG or FLAC.
==== The Legend of Kyrandia ====
To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat' file. This file is distributed with ScummVM on most platforms. If ScummVM complains that it cannot find this file or that it has the wrong version you can download it on the [http://www.scummvm.org/downloads/#extras Downloads page] of the ScummVM website. You can place it in either the directory containing the other game data files, in your extrapath, or in the directory where your ScummVM executable resides.
==== Drascula: The Vampire Strikes Back ====
In August 2008, the creators and copyright holders of Drascula: The Vampire Strikes Back, Alcachofa Soft, released the game as freeware for use with ScummVM. It is available for download from our [http://www.scummvm.org/downloads/#extras Downloads page].
# You will need to download the English version (even if you want to play it in another language). You will also need the 'DRASCULA.DAT' file. This file is distributed with ScummVM on most platforms. If ScummVM complains that it cannot find this file or that it has the wrong version you can download it on the [http://www.scummvm.org/downloads/#extras Downloads page] of the ScummVM website. You can place it in either the directory containing the 'PACKET.001' game data file, in your extrapath, or in the directory where your ScummVM executable resides.
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