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Platforms/Overview

1,376 bytes removed, 20:42, 29 May 2016
Remove custom table properties
This page gives a summary of ScummVM core features implemented the engines supported by each Platform port.
=== Supported Engines by Platform ===
<dpl>
category = Platforms
include = {PortFeatures} Engines Inforow
table = border="1" cellpadding="2" class="wikitable sortable" ,-, style="background:silver" | Platform , style="background:silver" | [[AGI]] , style="background:silver" | [[AGOS]] , style="background:silver" | [[Cine]] , style="background:silver" | [[CruiseCruisE]] , [[Draci]] , style="background:silver" | [[Drascula]] , style="background:silver" | [[Gob]] , style="background:silver" | [[Groovie]] , style="background:silver" | [[Hugo]] , [[Kyra]] , style="background:silver" | [[Lure]] , style="background:silver" | [[MADE]] , style="background:silver" | [[Mohawk]] , [[Parallaction]] , style="background:silver" | [[Queen]] , style="background:silver" | [[SAGA]] , style="background:silver" | [[SCI]] , [[SCUMM]] , style="background:silver" | [[Sky]] , style="background:silver" | [[Sword1]] , style="background:silver" | [[Sword2]] , style="background:silver" | [[TeenAgent]] , [[Tinsel]] , [[Toon]] , [[Touche]] , style="background:silver" | [[TinselTsAGE]] , style="background:silver" | [[Tucker]] , style="background:silver" | [[M4CGE]] , [[Composer]] , [Dreamweb]] , [[Lastexpress]] , style="background:silver" | [[SCIM4]] , style="background:silver" | [[TeenSword25]]
</dpl>
GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.<br>GP32 (*) : The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.<br>PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.<br>Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.<br>
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
<br>Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.
<br>GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
<br>GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
<br>PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
 
=== Features supported by Platform ===
{| border="1" cellpadding="2" class="sortable"
|- style="background:silver"
|Platform||[http://flac.sourceforge.net/ FLAC] audio ||MP3 audio<br>(via [http://www.underbit.com/products/mad/ mad]) ||Ogg Vorbis audio<br>(via [http://www.xiph.org/vorbis/ Tremor]/[http://vorbis.com/ Ogg Vorbis) ||Compressed savegames, DXA videos<br>(via [http://www.zlib.net/ zlib])||Plugins support ||Backend
|}
 
<dpl>
category = Platforms
include = {PortFeatures} Features Inforow
table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | FLAC , style="background:silver" | MP3 , style="background:silver" | Ogg Vorbis , style="background:silver" | zlib , style="background:silver" | Plugins , style="background:silver" | Backend
</dpl>
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